Permainan Roda Pelangi sebagai Media untuk Meningkatkan Karakter Fairness Siswa Sekolah Dasar

Nora Yuniar Setyaputri, Yuanita Dwi Krisphianti, Ikke Yuliani Dhian Puspitarini

Abstract


Abstract: The purpose of this study was to determine the effectiveness of Roda Pelangi game to improve elementary school students’ fairness character. The research method was an experiment with a nonequivalent control group design type. The research instruments were: interview guidelines; observation guidelines; and Fairness Character Measurement Scale. The sample were twelve fourth grade students of Permata Ummat Trenggalek Integrated Islamic Elementary School that was chosen through purposive sampling. The significance score obtained based on data analysis using independent sample t-test was 0.047<0.05. The result showed Roda Pelangi game can improve elementary school students’ fairness character. Based on these results, it recommended: school counselor can use Roda Pelangi game in the guidance and counseling service process, especially to improve elementary school students’ fairness character; further researchers can use Roda Pelangi game to examine other variables and at other school levels using other research designs such as true experiment or guidance and counseling action research.

Abstrak: Tujuan dari penelitian ini adalah untuk mengetahui keefektifan permainan Roda Pelangi untuk meningkatkan karakter fairness siswa Sekolah Dasar (SD). Metode penelitian yang digunakan adalah eksperimen dengan jenis nonequivalent control group design. Instrumen penelitian yang digunakan yaitu pedoman wawancara; pedoman observasi; dan Skala Pengukuran Karakter Fairness. Sampel berjumlah dua belas siswa kelas IV SD Islam Terpadu (IT) Permata Ummat Trenggalek yang dipilih secara purposif. Skor signifikansi yang diperoleh berdasarkan analisis data menggunakan independent sample t-test adalah 0,047<0,05. Hasil menunjukkan bahwa permainan Roda Pelangi dapat meningkatkan karakter fairness siswa SD. Berdasarkan hasil tersebut maka disarankan: guru Bimbingan dan Konseling (BK) dapat menggunakan media permainan Roda Pelangi dalam proses layanan BK, khususnya untuk meningkatkan karakter fairness siswa SD; peneliti selanjutnya dapat menggunakan media permainan Roda Pelangi untuk meneliti variabel lain dan pada jenjang sekolah lainnya menggunakan desain penelitian lain seperti true experiment maupun penelitian tindakan BK.

DOIhttps://doi.org/10.17977/um001v3i32018p108


Keywords


media; roda pelangi game; fairness; permainan roda pelangi

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