VEEMEE : ARCHITECTURE DESIGN OF WEBSITE FOR 3D VIRTUAL SHOW

Yudhistya Ayu Kusumawati, Nyssa Averina Liemantara

Abstract


In the pandemic, the stress level due to the covid- 19 outbreak has increased. Now the entertainment industry is required to provide a variety of entertainment so that people's stress levels will reduce. The impact of high-stress levels can lead to social, economic issues. Therefore stress and mental illness need to be solved immediately. This research aims to reduce people's stress levels because of the covid-19 outbreak. To achieve that aim, the researcher presents a solution in the form of an application and website of a virtual concert that will be held in 3D.  The target to be achieved in this research is that this media is expected to reduce people's stress levels and develop entertainment in the music industry. In developing this research, the researcher conducted design thinking research and data collection methods by questionnaire. Although the solution provided is in the form of a website, it is possible to be developed into an application.


Full Text:

PDF

References


Nasrullah, D. (2020). Dampak Psikologis Tenaga Kesehatan dalam Upaya Menghadapi Pandemi Corona Virus (Covid-19) di Indonesia. Kementerian Riset dan Teknologi-Badan Riset dan Inovasi Nasional Republik Indonesia.

Fathurrozak. (2020, December 03). mediaindonesia.com. Retrieved from Dikhawatirkan Mulai Jenuh, Konser Virtual Perlu Terobosan: https://mediaindonesia.com/weekend/366098/dikhawatirkan-mulai-jenuh-konser-virtual-perlu-terobosan

Ivanodei. (2021, April 06). kumparan. Retrieved from Pandemi: Keluh Kesah Virtual Concert: Pandemi: Keluh Kesahttps://kumparan.com/sinagaivan47/pandemi-keluh-kesah-virtual-concert-1vV8JsjGaeRh Virtual Concert

Kartini, K., Fahnun, B. U., & Pratiwi, D. (2013). Perancangan Sistem Informasi Pemesanan Tiket Konser Musik Online Berbasis Lokasi. SEMNASTEKNOMEDIA ONLINE, 27-25.

Susanti, E., & Sholeh, M. (2008). Rancang Bangun Aplikasi E-Learning. Jurnal Teknologi, 53-57.

UTARI, S., Nisyak, H., & Saraswaty, E. (2021). FAKTOR-FAKTOR YANG MENDORONG MINAT MAHASISWA MENONTON KONSER MUSIK VIRTUAL DI ERA COVID-19 (STUDI PADA MAHASISWA ILMU KOMUNIKASI FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS SRIWIJAYA (. Palembang, South Sumatra, Indonesia.

SIANTURI, R. S. (2021). RANCANG BANGUN APLIKASI TIKET ONLINE KONSER MUSIK UNIKA SOEGIJAPRANATA BERBASIS WEB . Semarang, Central Java, Indonesia.

Timur, A. B., & Pakereng, M. A. (2021). Perancangan Aplikasi Jadwal Konser Musik (Kick Gigs) Berbasis Mobile Menggunakan Framework Flutter. Jurnal Teknologi Informatika dan Komputer, 1-12.

Swarnadwitya, A. (2020). Design Thinking: Pengertian, Tahapan dan Contoh Penerapannya. Jakarta: binus.

Rustan, S. (2013). Mendesain logo. Jakarta: Gramedia Pustaka Utama.

Putri, V. K. (2021, 11 25). Kompas.com. Retrieved from Fungsi Logo, Jenis, dan Aspeknya: https://www.kompas.com/skola/read/2021/11/25/170000869/fungsi-logo-jenis-dan-aspeknya

Gunawan, E. P. (n.d.). binus.ac.id. Retrieved from DARK MODE DESIGN PADA WEBSITE DAN APLIKASI (Part 1) : https://binus.ac.id/malang/2020/06/dark-mode-design-pada-website-dan-aplikasi-part-1/

Sitoresmi, A. R. (2021, June 09). liputan6.com. Retrieved from 13 Arti Warna dalam Psikologi yang Harus Diketahui, Simak Kandungan Filosofinya: https://hot.liputan6.com/read/4577645/13-arti-warna-dalam-psikologi-yang-harus-diketahui-simak-kandungan-filosofinya

Kusrianto, A. (2013). Pengantar tipografi. Jakarta: Elex Media Komputindo.

Putri, V. K. (2021, April 21). kompas.com. Retrieved from Tipografi: Pengertian, Elemen, Fungsi, Klasifikasi dan Contohnya: https://www.kompas.com/skola/read/2021/04/21/132024669/tipografi-pengertian-elemen-fungsi-klasifikasi-dan-contohnya?page=all

Ramadhan, A. (2019, February 7). kompasiana.com. Retrieved from Perbedaan Font Serif dengan Sans-Serif: https://www.kompasiana.com/opraywinter/5c5be460677ffb1bf94d8bd3/perbedaan-font-serif-dengan-sans-serif




DOI: http://dx.doi.org/10.17977/um037v7i22022p93-102

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.