The Power of Gamification: How Kahoot! Transforms Motivation and Learning in Primary Science Education

Desembra Sohilait, Paul Arjanto, Seng Tong Chong, Maria Imaculada da Conceição Soares

Abstract


This study investigates the impact of Kahoot! on elementary students' motivation and learning outcomes in science education. Using a quantitative experimental one-group pre-test post-test design, 24 sixth-grade students participated, with data collected through a structured motivation questionnaire and a science comprehension test. Statistical analysis, including the Wilcoxon Signed-Rank Test, revealed a significant increase in motivation, with mean scores rising from 62.125 (Pre-Test) to 83.25 (Post-Test) and a p-value of .000 confirming the intervention's effectiveness. The findings align with self-determination theory, emphasizing autonomy, competence, and relatedness in fostering motivation. This study highlights the potential of game-based learning to enhance student engagement and suggests integrating digital platforms like Kahoot! into curricula to maximize learning outcomes. Future research should explore long-term effects and broader applications of gamification in primary education.

Keywords


game-based learning; student motivation; digital education tools; kahoot!; elementary science education

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References


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DOI: http://dx.doi.org/10.17977/um043v7i1p85-97

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