PEMBELAJARAN KOOPERATIF TEKNIK SFAE BERKARAKTER MENGGUNAKAN KERTASA-B-G BERBANTUAN KOTAK MISTERIUS MELALUI PERMAINAN MONOPOLI A-B-G UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR
Abstract
Melalui penelitian ini diharapkan bisa mendorong siswa berpartisipasi aktif, komunikatif, berkolaborasi dalam memilih langkah yang sesuai dalam menjelaskan pada temannya, mengemukakan opini secara subjektif maupun obyektif, menghargai ide, gagasan orang lain dalam forum diskusi, sehingga mampu meningkatkan motivasi dan hasil belajar IPA. Melalui pembelajaran ini, diharapkan mengenali tabiat buruk yang dimiliki siswa dalam berinteraksi dengan sesama. Sehingga timbul intropeksi diri dalam upaya memperbaiki diri. Tujuan penelitian ini (1)mengembangkan indikator kertas A-B-G dari bahan alam, Kotak Misterius, dan permainan monopoli ABG, (2)mengetahui respon peserta didik terhadap media pembelajaran, (3)mengetahui pengaruh pemanfaatan media pembelajaran dalam meningkatkan Motivasi dan Hasil Belajar IPA. Hasil penelitian mengungkapkan bahwa media pembelajaran berupa indikator kertas A-B-G dari bahan alam, kotak Misterius serta media permainan monopoli A-B-G mampu menyajikan pengajaran menarik perhatian siswa dengan respon sebesar 84,572%. Sehingga saat percobaan menggunakan kertas A-B-G berbantuan kotak misterius didapatkan skor motivasi siswa sebesar 3,108 (kategori sedang). Saat permainan monopoli A-B-G didapatkan skor motivasi rata-rata siswa sebesar 3,504 (kategori tinggi) serta ketuntasan belajar klasikal 93,75% (80%), ini berarti kelas VII D sudah mencapai standar ketuntasan hasil belajar).
Kata Kunci: Teknik SFAE Berkarakter; Kertas-A-B-G; Kotak Misterius;
Permainan Monopoli-A-B-G
COOPERATIVE LEARNING OF TECHNIC SFAE USING A-B-G PAPER
ASSISTED WITH MYSTERIOUS BOXES THROUGH MONOPOLY GAMES -A-B-G
TO IMPROVE STUDENT MOTIVATION AND LEARNING OUTCOMES
Abstract: Through this research, it is hoped that it can encourage students to participate actively, be communicative, collaborate in choosing the appropriate steps to explain to their friends, express opinions subjectively or objectively, respect other people's ideas and ideas in discussion forums, so as to increase motivation and learning outcomes in Science. Through this learning, it is expected to recognize the bad character of students in interacting with others. So that self-reflection arises in an effort to improve themselves. The purpose of this study (1)developing A-B-G paper indicators from natural materials, Mysterious Boxes, and ABG monopoly games, (2)knowing students' responses to learning media, (3)knowing the effect of using learning media in increasing motivation and science learning outcomes. The results revealed that the learning media in the form of A-B-G paper indicators from natural materials, mysterious boxes and A-B-G monopoly game media were able to present teaching to attract students' attention with a response of 84.572%. So that when the experiment used A-B-G paper assisted by mysterious boxes, the student's motivation score was 3.108 (moderate category). When the A-B-G monopoly game got an average student motivation score of 3.504 (high category) and 93.75% (80%) classical learning completeness, this means that class VII D has reached the standard of completeness of learning outcomes).
Keywords: Character SFAE Technique, Paper-A-B-G, Mysterious Box,
Monopoly-A-B-G Game
Keywords
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PDFReferences
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