Does Internet Gaming Disorder Hinder Academic Performance?

Erwin Bramana Karnadi, Stevanus Pangestu


Abstract: In 2018, the WHO has categorized gaming disorder as an official disease. One of the ways to estimate a person’s gaming disorder level or status is to use the IGD-20 Test. The purpose of our research is to determine whether or not internet gaming disorder (IGD) has a significant negative impact on academic performance using binary dependent and two-staged least squares models. We obtained data from 390 Indonesian university students, consisting of their academic performance, IGD level, gaming behavior, and several of their economic and demographic characteristics. We found that 5.13 percent of the respondents have IGD. Using both probit and logit models, we also found that GPA has no significant impact on a person’s probability to have IGD. Finally, using a 2SLS model, we discovered that IGD has no considerable effect on GPA. Instead, income and gender are proven to be significant predictors of GPA.

Abstrak: Pada tahun 2018, Organisasi Kesehatan Dunia mengategorikan gaming disorder sebagai sebuah penyakit. Salah satu cara menentukan status atau tingkat gangguan ini ialah menggunakan tes IGD-20. Tujuan dari penelitian ini ialah menentukan apakah IGD memiliki dampak signifikan terhadap kinerja akademik. Penulis memperoleh data primer dari 390 partisipan mahasiswa terkait hasil studi atau kinerja akademik, tingkat IGD, perilaku bermain game, dan beberapa karakteristik demografik dan ekonomik. Penulis menemukan 5,13 persen partisipan menderita IGD. Berdasarkan hasil analisis data menggunakan model probit dan logit, penulis menemukan indeks prestasi kumulatif tidak memiliki pengaruh signifikan terhadap kemungkinan memiliki IGD. Sedangkan pengujian menggunakan model two-stage least squares juga menunjukkan bahwa IGD tidak berpengaruh signifikan terhadap indeks prestasi kumulatif. Variabel yang ditemukan sebagai determinan indeks prestasi ialah tingkat penghasilan dan gender.


gaming disorder; IGD; academic performance; Indonesia; instrument; kecanduan game; performa akademik; Indonesia; instrumen

Full Text:



American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders. American Psychiatric Association.

Cheng, C., Cheung, M. W.-L., & Wang, H. (2018). Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries. Computers in Human Behavior, 88, 153–167.

Dumrique, D. O., & Castillo, J. G. (2018). Online gaming: Impact on the academic performance and social behavior of the students in Polytechnic University of the Philippines Laboratory High School. KnE Social Sciences, 1205–1210.

Fabito, B. S., Rodriguez, R. L., Diloy, M. A., Trillanes, A. O., Macato, L. G. T., & Octaviano, M. V. (2018). Exploring mobile game addiction, cyberbullying, and its effects on academic performance among tertiary students in one university in the Philippines. TENCON 2018-2018 IEEE Region 10 Conference, 1859–1864.

Gough, C. (2019). Number of video gamers worldwide 2014-2021. Statista https://www. Statista. com/statistics/748044/number-Video-Gamersworld, 7, 2020.

Hawi, N. S., Samaha, M., & Griffiths, M. D. (2018). Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement. Journal of Behavioral Addictions, 7(1), 70–78.

Icekson, T., Kaplan, O., & Slobodin, O. (2019). Does optimism predict academic performance? Exploring the moderating roles of conscientiousness and gender. Studies in Higher Education, 45(3), 635–647.

Indah, Y. F. K., Lasan, B. B., & Ramli, M. (2018). The effectiveness of transtheoretical model to reduce compulsive internet use of senior high school students. Jurnal Kajian Bimbingan dan Konseling, 3(1), 1–13.

Jakarta Globe. (2019). Squad up: Indonesia considers ban on PUBG.

Karnadi, E. B. (2019). Is there any discrimination towards young women in Indonesia’s labor market? International Research Journal of Business Studies, 12(1), 69–86.

Király, O., & Demetrovics, Z. (2017). Inclusion of gaming disorder in ICD has more advantages than disadvantages: Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.). Journal of Behavioral Addictions, 6(3), 280–284.

Kuss, D. J., Griffiths, M. D., & Pontes, H. M. (2017). Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field. Journal of Behavioral Addictions, 6(2), 103–109.

Lu, M., Walsh, K., White, S., & Shield, P. (2017). The associations between perceived maternal psychological control and academic performance and academic self-concept in Chinese adolescents: The mediating role of basic psychological needs. Journal of Child and Family Studies, 26(5), 1285–1297.

Mallett, J. (2009). Academic integration, academic performance, and retrospective evaluations of own performance: The relationships with global self-esteem among Northern Irish university students. The Irish Journal of Psychology, 30(3-4), 185–199.

Novrialdy, E., & Atyarizal, R. (2019). Online game addiction in adolescent: What should school counselor do? Jurnal Konseling dan Pendidikan, 7(3), 97–103.

Paver, B., & Gammie, E. (2005). Constructed gender, approach to learning and academic performance. Accounting Education: An International Journal, 14(4), 427–444.

Pontes, H. M., Kiraly, O., Demetrovics, Z., & Griffiths, M. D. (2014). The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: The development of the IGD-20 Test. PloS One, 9(10), e110137.

Reysen, R. H. (2013). The relationship between academic entitlement, academic performance and satisfaction with life in a college student population.

Palummo, C., Pocai, B., Steardo Jr, L., Bhugra, D., & Fiorillo, A. (2018). Is internet gaming disorder really a new form of mental disorder? A critical overview. Journal of Psychopathology, (3), 141–147.

Scerri, M., Anderson, A., Stavropoulos, V., & Hu, E. (2019). Need fulfilment and internet gaming disorder: A preliminary integrative model. Addictive Behaviors Reports, 9, 100144.

Situmorang, D. D. B., Mulawarman, M., & Wibowo, M. E. (2018). Integrasi konseling kelompok cognitive behavior therapy dengan passive music therapy untuk mereduksi academic anxiety, efektifkah? Jurnal Kajian Bimbingan dan Konseling, 3(2), 49–58.

Stavropoulos, V., Anderson, E. E., Beard, C., Latifi, M. Q., Kuss, D., & Griffiths, M. (2019). A preliminary cross-cultural study of Hikikomori and internet gaming disorder: The moderating effects of game-playing time and living with parents. Addictive Behaviors Reports, 9, 100137.

Torres-Rodríguez, A., Griffiths, M. D., & Carbonell, X. (2018). The treatment of internet gaming disorder: A brief overview of the PIPATIC program. International Journal of Mental Health and Addiction, 16(4), 1000–1015.

Triberti, S., Milani, L., Villani, D., Grumi, S., Peracchia, S., Curcio, G., & Riva, G. (2018). What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases. Addictive Behaviors Reports, 8, 185–188.

Van Den Brink, W. (2017). ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early? Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.). Journal of Behavioral Addictions, 6(3), 290–292.

Wichstrøm, L., Stenseng, F., Belsky, J., von Soest, T., & Hygen, B. W. (2019). Symptoms of internet gaming disorder in youth: predictors and comorbidity. Journal of Abnormal Child Psychology, 47(1), 71–83.

World Health Organization. (2018). Gaming Disorder.

Wright, J. (2011). The effects of video game play on academic performance. Modern Psychological Studies, 17(1), 37–44.

Zajac, K., Ginley, M. K., Chang, R., & Petry, N. M. (2017). Treatments for internet gaming disorder and Internet addiction: A systematic review. Psychology of Addictive Behaviors, 31(8), 979–994.



  • There are currently no refbacks.

Copyright (c) 2021 Erwin Bramana Karnadi, Stevanus Pangestu

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Kajian Bimbingan dan Konseling
ISSN 2503-3417 (online), ISSN 2548-4311 (print)

Find Jurnal Kajian Bimbingan dan Konseling on:


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

  View Visitor Stats