PENGEMBANGAN MULTIMEDIA BERBASIS GAME EDUKASI PADA MATERI SIKLUS BIOGEOKIMIA UNTUK MELATIH SIKAP SOSIAL DAN LITERASI SAINS DI SMAN 1 TUMPANG
Abstract
Abstract. School is a place to gain knowledge. In addition to learning resources in the learning and teaching process, teaching media are needed. Appropriate learning media will make learning objectives achieved. The government expects school students to have scientific literacy. In addition, a good social attitude will have a tremendous impact on oneself and the nation. The purpose of the research is to produce multimedia to train social attitudes and literacy. test the validity of multimedia, and test the practicality of multimedia. The research method uses the development of the lee and own model, namely (1) assessment or analysis, conducted through interviews with Biology teachers at SMAN 1 Tumpang; (2) the design is done by compiling multimedia-based educational games; (3) development is carried out in three stages. The pre-production stage is making storyboards. Production stage, namely making game-based multimedia using construct 2. Post-production stage and quality review in the form of educational game-based multimedia validated by material experts, media experts, and biology education practitioners using validation sheets; (4) implementation; (5) evaluation.
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DOI: http://dx.doi.org/10.17977/um052v14i1p39-52
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