EFEKTIVITAS M-LEARNING APPLICATION B-CALL UNTUK MENINGKATKAN PENGETAHUAN KONSEP BIOLOGI SISWA KELAS X SMA NEGERI 9 MALANG

Dhia Fajrianti Sigarra, Hadi Suwono, Sulisetijono Sulisetijono

Abstract


Abstrak. Peningkatan pemahaman dan pengetahuan siswa penting dalam pembelajaran biologi. Penelitian ini bertujuan mengetahui efektivitas m-learning application B-Call dalam meningkatkan pengetahuan konsep biologi siswa pada materi bakteri. Studi quasi-experimental ini diterapkan kepada 65 siswa sekolah menengah atas. Kegiatan pembelajaran dirancang menggunakan model instruksional 5E. Hasil uji hipotesis melalui the one-way analysis of covariance (ANCOVA) menunjukkan ada pengaruh penggunaan m-learning application B-Call melalui strategi model instruksional 5E terhadap pengetahuan konsep biologi siswa. Hasil ini memberikan latar belakang empiris dan teoritis dalam penerapan m-learning application untuk pembelajaran biologi.

Abstract. Promoting students' understanding and knowledge is essential in learning biology. This study aims to determine the effectiveness m-learning application B-Call in promoting students' knowledge of biological concepts on bacterial topic. This quasi-experimental study was applied to 65 high school students. Learning activities are designed using 5E instructional model. The result of hypothesis testing through the one-way analysis of covariance (ANCOVA) shows that there is an effect of using m-learning application B-Call through the 5E instructional model strategy on students' knowledge of biological concepts. The study results provide empirical and theoretical background in effecting m-learning application for biology learning.

Keywords


pengetahuan konsep biologi; media pembelajaran seluler; model Instruksional 5E

Full Text:

PDF

References


Akinbadewa, B. O. (2020). The Effect of Multimedia Instructional Packages on Students’ Academic Achievement in Biology. International Online Journal of Education and Teaching, 7(4), 1266–1281.

Aripin, I. (2018). Konsep dan Aplikasi Mobile Learning dalam Pembelajaran Biologi. Jurnal Bio Educatio, 3(1), 1–9.

Bolatli, G., & Kizil, H. (2021). The Effect of Mobile Learning on Student Success and Anxiety in Teaching Genital System Anatomy. Anatomical Sciences Education, 15, 155–165. https://doi.org/10.1002/ase.2059

Chen, C.-H., & Law, V. (2016). Scaffolding Individual and Collaborative Game-based Learning in Learning Performance and Intrinsic Motivation. Computers in Human Behavior, 55(Part B), 1201–1212. https://doi.org/10.1016/j.chb.2015.03.010

Etobro, A. B., & Fabinu, O. E. (2017). Students’ perceptions of difficult concepts in biology in senior secondary Schools in Lagos State. Global Journal of Educational Research, 16(2), Article 2. https://doi.org/10.4314/gjedr.v16i2.8

Flumerfelt, S., & Green, G. (2013). Using Lean in the Flipped Classroom for At Risk Students. Journal of Educational Technology & Society, 16(1), 356–366.

Haruna, H., Zainuddin, Z., Okoye, K., Mellecker, R. R., Hu, X., Chu, S. K. W., & Hosseini, S. (2021). Improving instruction and sexual health literacy with serious games and gamification interventions: An outlook to students’ learning outcomes and gender differences. Interactive Learning Environments, 0(0), 1–19. https://doi.org/10.1080/10494820.2021.1888754

Iancu, M. (2014). Socio-cognitive Conflict in Learning Biology-challenge, Solving and Roles. Procedia - Social and Behavioral Sciences, 127, 68–72. https://doi.org/10.1016/j.sbspro.2014.03.214

Jeno, L. M., Grytnes, J.-A., & Vandvik, V. (2017). The Effect of a Mobile-application Tool on Biology Students’ Motivation and Achievement in Species Identification: A Self-Determination Theory Perspective. Computers & Education, 107, 1–12. https://doi.org/10.1016/j.compedu.2016.12.011

Kalmi, P., & Rahko, J. (2022). The Effects of Game-based Financial Education: New Rurvey Evidence from Lower-secondary School Students in Finland. The Journal of Economic Education, 53(2), 109–125. https://doi.org/10.1080/00220485.2022.2038320

Khan, Md. S. H., Abdou, B. O., Kettunen, J., & Gregory, S. (2019). A Phenomenographic Research Study of Students’ Conceptions of Mobile Learning: An Example From Higher Education. SAGE Open, 9(3), 1–17. https://doi.org/10.1177/2158244019861457

Leedy, P. D., & Ormrod, J. E. (2016). Practical Reseaech: Planning and Design. Pearson.

Li, K. C., Lee, L. Y.-K., Wong, S.-L., Yau, I. S.-Y., & Wong, B. T.-M. (2018). Effects of Mobile Apps for Nursing Students: Learning Motivation, Social Interaction and Study Performance. Open Learning, 33(2), 99–114. https://doi.org/10.1080/02680513.2018.1454832

Lucero, M. M., Delgado, C., & Green, K. (2020). Elucidating High School Biology Teachers’ Knowledge of Students’ Conceptions Regarding Natural Selection. International Journal of Science and Mathematics Education, 18(6), 1041–1061. https://doi.org/10.1007/s10763-019-10008-1

Martin, M. W., & Shen, Y. (2014). The Effects of Game Design on Learning Outcomes. Computers in the Schools, 31(1–2), 23–42. https://doi.org/10.1080/07380569.2014.879684

Nawani, J., Rixius, J., & Neuhaus, B. J. (2016). Influence of Using Challenging Tasks in Biology Classrooms on Students’ Cognitive Knowledge Structure: An Empirical Video Study. International Journal of Science Education, 38(12), 1882–1903. https://doi.org/10.1080/09500693.2016.1213456

Nickerson, C., Rapanta, C., & Goby, V. P. (2017). Mobile or Not? Assessing the Instructional Value of Mobile Learning. Business and Professional Communication Quarterly, 80(2), 137–153. https://doi.org/10.1177/2329490616663707

Oliveira, M. L. de, & Galembeck, E. (2016). Mobile Applications in Cell Biology Present New Approaches for Cell Modelling. Journal of Biological Education, 50(3), 290–303. https://doi.org/10.1080/00219266.2015.1085428

Osman, K., & Lay, A. N. (2020). MyKimDG module: An interactive platform towards development of twenty-first century skills and improvement of students’ knowledge in chemistry. Interactive Learning Environments, 1–14. https://doi.org/DOI: 10.1080/10494820.2020.1729208

Rachmatullah, A., Reichsman, F., Lord, T., Dorsey, C., Mott, B., Lester, J., & Wiebe, E. (2021). Modeling Secondary Students’ Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory. Journal of Science Education and Technology, 30(4), 511–528. https://doi.org/10.1007/s10956-020-09896-8

Ramírez-Donoso, L., Pérez-Sanagustín, M., Neyem, A., Alario-Hoyos, C., Hilliger, I., & Rojos, F. (2021). Fostering the Use of Online Learning Resources: Results of Using a Mobile Collaboration Tool Based on Gamification in a Blended Course. Interactive Learning Environments, 0(0), 1–15. https://doi.org/10.1080/10494820.2020.1855202

Rasyid, A., & Gaffar, A. A. (2019). Pengembangan Aplikasi Mobile Learning Model Games “Antibody vs Antigen” Menggunakan RPG Maker MV pada Pembelajaran Biologi Konsep Sistem Imun: Development of Mobile Learning Model Games Application “Antibody vs Antigen” Using RPG Maker MV on the Immune System material. BIODIK: Jurnal Ilmiah Pendidikan Biologi, 5(3), Article 3. https://doi.org/10.22437/bio.v5i3.7870

Riopel, M., Nenciovici, L., Potvin, P., Chastenay, P., Charland, P., Sarrasin, J. B., & Masson, S. (2020). Impact of Serious Games on Science Learning Achievement Compared with More Conventional Instruction: An Overview and a Meta-analysis. Studies in Science Education, 55(2), 169–214. https://doi.org/10.1080/03057267.2019.1722420

Sarah, R. A. P., & Effendi, Z. M. (2019). Pengembangan Mobile Learning Berbasis Android pada Mata Pelajaran Biologi Kelas X SMA. Wahana Didaktika : Jurnal Ilmu Kependidikan, 17(3), Article 3. https://doi.org/10.31851/wahanadidaktika.v17i3.3439

Shen, K.-M., Li, T.-L., & Lee, M.-H. (2018). Learning biology as ‘Increase ones’ knowledge and Understanding’: Studying Taiwanese High School Students’ Learning Strategies in Relation to Their Epistemic Views and Conceptions of Learning in Biology. International Journal of Science Education, 40(17), 2137–2157. https://doi.org/10.1080/09500693.2018.1522013

Sumiati, I. D., Mahanal, S., & Zubaidah, S. (2018). Potensi Pembelajaran RICOSRE pada Peningkatan Hasil Belajar Kognitif Siswa Kelas XI. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 3(10), Article 10. https://doi.org/10.17977/jptpp.v3i10.11662

Voshaar, J., Knipp, M., Loy, T., Zimmermann, J., & Johannsen, F. (2022). The Impact of Using a Mobile App on Learning Success in Accounting Education. Accounting Education, 0(0), 1–26. https://doi.org/10.1080/09639284.2022.2041057




DOI: http://dx.doi.org/10.17977/um052v14i2p198-206

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Biology Department, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang,Building O-5 Jl. Cakrawala No.2 Malang 65145 Tel / Fax. (0341) 588077 (direct), (0341) 551312 line 262

E-mail: jpb.journal@um.ac.id

Web: s.id/JPB

 

View My Stats