THE VALIDITY OF LEARNING MATERIAL ASSISTED AUGMENTED REALITY TECHNOLOGY IN THE TOPIC OF STRUCTURE AND FUNCTION OF PLANT TISSUE

Erti Hamimi, Sugiyanto Sugiyanto, Erni Yulianti, Vita Ria Mustikasari, Novida Pratiwi

Abstract


The Industrial Revolution 4.0 is a comprehensive transformation of all aspects of production in industry through the combination of digital and internet technology with conventional industries. The education sector is an important field that must adapt to the demands of the times so as not to be left behind. In the world of education, especially in subjects such as Basic Biology, there are many objects that are difficult to visualize in real terms, one of which is the topic of the Structure and Function of Plant Networks. The problem can be visualized using Augmented Reality (AR) technology. The purpose of developing AR-based teaching materials is to combine biology material by applying AR technology so that learning is more interesting, meaningful, and interactive, and students can observe objects in biological studies. The product specifications developed were in the form of Basic Biology I teaching materials consisting of the BIOAR application and augmented reality-based supplement books on the topic of Plant Tissue Structure and Function. This method of developing teaching materials used R & D (Research and Development) which consisted of (1) Research and Information collection, (2) Planning, (3) Development of teaching materials based on augmented reality, (4) Validation of teaching materials by experts. The validation results showed that this augmented reality-based teaching material was declared very valid with a value of 4.52.


Keywords


Learning material; Augmented Reality; BIOAR Application; Supplementary Book

Full Text:

PDF

References


Borg, W.R and Gall, M.D. (2003). Educational Research: An Introduction 4 th Edition. London: Longman Inc.

Chen, Da-Ren, Chen, Mu-Yen, Huang, ThienChi, & Hsu, Wen-pao. (2013). Developing a Mobile Learning System in Augmented Reality Context. International Journal of Distributed Sensor Networks.1-7.

Diegmann, Phil; Schmidt-Kraepelin, Manuel; Eynden, Sven; and Basten, Dirk, "Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review" (2015). Wirtschaftsinformatik Proceedings 2015. 103. http://aisel.aisnet.org/wi2015/103

Furht, B. (2011). Handbook of augmented reality. New York. Spriger.

Ilyasir, Fiska. (2019). Pendidikan demokratis di era revolusi industri 4.0. Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi. 7(1): 2502-1648.

Mantasia. (2016). Pengembangan Teknologi Augmented Reality Sebagai Penguatan Dan Penunjang Metode Pembelajaran Di Smk Untuk Implementasi Kurikulum 2013. Jurnal Pendidikan Vokasi. 6(3):281-291.

Qumillaila, Baiq Hana Susanti, dan Zulfiani. (2017). Pengembangan Augmented Reality Versi Android Sebagai Media Pembelajaran Sistem Ekskresi Manusia. Cakrawala Pendidikan. 36(1): 57-69.

Soepriyanto, Yerry., Sulthoni., Saida Ulfa. (2017). Pengembangan Augmented Reality Sebagai Electronic Performance Support System dalam Pembelajaran. Edcomtech, 2(1):1-10.

Urry, L.A., Michael L.C., Steven, A.W., Peter V.M & Jane B.R. (2016). Campbell Biology. Eleventh Edition. New York: Pearson.

Wahyudi, U.M.W., Hari W. & Wahyu H. (2017). Pengembangan Media Edukatif Berbasis Augmented Reality untuk Desain Interior dan Eksterior. Innovative Journal of Curriculum and Educational Technology. 6(2):98-107.




DOI: http://dx.doi.org/10.17977/um033v5i1p1-6

Refbacks

  • There are currently no refbacks.


Jurnal Pembelajaran Sains

Study Program of Sciences Education
Faculty of Mathematics and Natural Sciences
Universitas Negeri Malang
Lisensi Creative Commons
Creation is distributed below Lisensi Creative Commons Atribusi 4.0 Internasional.
View My Stats