THE IMPLEMENTATION OF TEAM GAMES TOURNAMENT (TGT) LEARNING MODEL TO FULFILL THE PASSING GRADE OF EIGHT GRADERS’ LEARNING OUTCOMES

Nushrotul Millah Fath, Nur Kuswanti, Andri Wahyu Wijayadi

Abstract


In learning, teachers are expected to be able to bring students to be active in cooperative learning to solve problems and to discover knowledge. One solution to overcome these problems is to use a learning model Team Games Tournament (TGT). This study aims to determine the implementation of learning using the TGT learning model, student learning outcomes after the application of the TGT learning model, and student learning responses towards learning using the TGT learning model. This study was a pre-experimental design using a One-Shot Case Study research design. The sampling technique was Non-Probability Sampling with the Purposive Sampling technique. The data collection technique used two methods, namely the test method (cognitive test) and the non-test method (observation and questionnaire). The instruments used were learning implementation observation sheets, knowledge test sheets, and student response questionnaire sheets. The observation result of learning implementation based on teacher activity obtained an average score of 92.05% and student activity of 85.38% so that learning was carried out well. Student learning outcomes (post-test) had an average of 85% with complete criteria. While the response of students to this learning which was 95.82% received a positive response by students.


Keywords


Model; Team Games Tournament (TGT); Learning Outcomes

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DOI: http://dx.doi.org/10.17977/um033v5i1p36-41

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Study Program of Sciences Education
Faculty of Mathematics and Natural Sciences
Universitas Negeri Malang
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