Pengembangan Media Pembelajaran Otomotif Berbasis Virtual Reality Terpadu Storytelling Untuk Meningkatkan Motivasi Belajar Siswa Smk Muhammadiyah 1 Kota Malang
Abstract
Keywords
Full Text:
PDFReferences
Adrianda, A., & Wulandari, F. T. (2025). Pengembangan media pembelajaran digital berbasis teknologi augmented reality pada pembelajaran IPAS di kelas V sekolah dasar. Asian Journal of Early Childhood and Elementary Education, 3(3), 356–375. https://doi.org/10.58578/ajecee.v3i3.5839
Ali, A., Dea Venica, S., Aini, W., & Faisal Hidayat, A. (2025). Efektivitas media pembelajaran interaktif dalam meningkatkan minat dan motivasi belajar siswa sekolah dasar. Journal of Information System and Education Development, 3(1), 1–6. https://doi.org/10.62386/jised.v3i1.115
Ariyanto, M. S., & Rusjiono, R. (2026). Pengembangan video pembelajaran Edpuzzle materi dasar logo kelas XI SMK. EDUTECH: Jurnal Inovasi Pendidikan Berbantuan Teknologi, 6(2). https://jurnalp4i.com/index.php/edutech/article/view/10003
Begum, S. (2024). Virtual reality in education: Transforming learning environments. Educational Administration: Theory and Practice, 30(5), 8967–8973. https://doi.org/10.53555/kuey.v30i5.4491
Caceres-Reebs, D., & Jelic, L. (2024). Digital media in vocational education and training: Good practice examples from Latin America and Germany. Bundesinstitut fuer Berufsbildung (BIBB). https://www.bibb.de/dienst/publikationen/en/19334
Calvert, J., & Hume, M. (2022). Immersing learners in stories: A systematic literature review of educational narratives in virtual reality. Australasian Journal of Educational Technology, 38(5), 45–61. https://doi.org/10.14742/ajet.7032
Chen, C.-H., & Syu, J.-Y. (2024). Effects of integrating a role-playing game into a virtual reality-based learning approach on students’ perceptions of immersion, self-efficacy, learning motivation and achievements. British Journal of Educational Technology, 55(5), 2339–2356. https://doi.org/10.1111/bjet.13436
Clark, J. M., & Paivio, A. (1991). Dual coding theory and education. Educational Psychology Review, 3(3), 149–210. https://doi.org/10.1007/BF01320076
Devega, A. T. (2022). Pengembangan aplikasi media pembelajaran interaktif berbasis Android. CV Batam Publisher. https://books.google.com/books/about/Pengembangan_Aplikasi_Media_Pembelajaran.html?id=CpSbEAAAQBAJ
Dewi, P. R. P. I., Wijayanti, N. M. W., & Juwana, I. D. P. (2022). Efektivitas penerapan media pembelajaran digital Assemblr Edu pada mata pelajaran matematika di SMK Negeri 4 Denpasar. Jurnal Pengabdian Kepada Masyarakat Widya Mahadi, 2(2), 98–109. https://doi.org/10.59672/widyamahadi.v2i2.1961
Dila, D., Saputra, H. N., & Razilu, Z. (2025). Perancangan media pembelajaran berbasis game edukasi pada materi bangun datar menggunakan Construct 3 kelas VII SMP Kartika XX-6 Kendari. SCIENCE: Jurnal Inovasi Pendidikan Matematika dan IPA, 5(3), 1523–1533. https://doi.org/10.51878/science.v5i3.7031
Doolani, S., Owens, L., Wessels, C., & Makedon, F. (2020). VIS: An immersive virtual storytelling system for vocational training. Applied Sciences, 10(22), 1–15. https://doi.org/10.3390/app10228143
Fayrus, & Slamet, A. (2022). Model penelitian pengembangan (R&D).
Gomez-Martin, M., Prieto-Andreu, J.-M., & Alvarez-Kurogi, L. (2026). Storytelling vs. digital storytelling in primary and secondary education: Systematic review. Ocnos, 25(1). https://doi.org/10.18239/ocnos_2026.25.1.574
Hardiansyah, H., Asmawi, U. S., & Darmansyah, A. (2023). Pengembangan LKPD interaktif dalam pembelajaran berdiferensiasi. DWIJA CENDEKIA: Jurnal Riset Pedagogik, 7(3). https://jurnal.uns.ac.id/jdc/article/view/78584
Hastutiningsih, A. D., Elviana, E., Eko, N., & Pramudiyanto, P. (2024). Development of VR learning media in vocational schools as a form of technology integration. Jurnal Pendidikan Vokasi Raflesia, 4(2), 63–74. https://doi.org/10.53494/jpvr.v4i2.449
Ibrahim, N., Safitri, D., Marini, A., Pratama, I., & Marfu, A. (2025). Education sustainability through interactive modules and learning autonomy to improve selfdirected learning among middle school students with PLS SEM random forest and XGBoost. Discover Sustainability. https://doi.org/10.1007/s43621-025-02508-8
Iqbal, K., Mokoena, O. P., Tesema, A. K., & Waham, J. J. (2025). Virtual reality in education: Immersive learning for deeper understanding. EDUJAVARE: International Journal of Educational Research, 3(1), 23–33. https://doi.org/10.70610/edujavare.v3i1.801
Jamil, M. G., & Isiaq, S. O. (2019). Teaching technology with technology: Approaches to bridging learning and teaching gaps in simulation-based programming education. International Journal of Educational Technology in Higher Education, 16(1), 1–21. https://doi.org/10.1186/s41239-019-0159-9
Jian, Y., & Abu Bakar, J. A. (2024). Comparing cognitive load in learning spatial ability: Immersive learning environment vs. digital learning media. Discover Sustainability. https://doi.org/10.1007/s43621-024-00310-6
Jiang, J., & Fryer, L. K. (2024). The effect of virtual reality learning on students’ motivation: A scoping review. Journal of Computer Assisted Learning, 40(1), 360–373. https://doi.org/10.1111/jcal.12885
Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. Springer. https://doi.org/10.1007/978-1-4419-1250-3
Kim, H., Rogers, N., York, G., & Leiffer, P. R. (2024). Enhanced learning by visualization applying embedded hands-on in electromagnetics class. ASEE Annual Conference and Exposition, Conference Proceedings. https://doi.org/10.18260/1-2--47297
Lampropoulos, G., & Kinshuk. (2024). Virtual reality and gamification in education: A systematic review. Educational Technology Research and Development, 72, 1691–1785. https://doi.org/10.1007/s11423-024-10351-3
Mahfuz, A. (2021). Penggunaan media pembelajaran berbasis konvensional dan teknologi informasi oleh guru dalam proses belajar mengajar di sekolah. TANJAK: Journal of Education and Teaching, 2(1), 55–62. https://doi.org/10.35961/tanjak.v2i1.148
Manik, R. E., Hasugian, D. H. M., Sitanggang, H., & Turnip, H. (2024). Konsep dasar motivasi belajar. Jurnal Budi Pekerti Agama Kristen dan Katolik, 2(4), 358–368. https://doi.org/10.61132/jbpakk.v2i4.941
Maulidiah, E. A., Nisa’, K., & Wahyudi, W. (2025). Efektivitas penggunaan media pembelajaran interactive learning berbasis ICT pada mata pelajaran Fiqih kelas VIII Madrasah Tsanawiyah. YASIN, 5(2), 1506–1521. https://doi.org/10.58578/yasin.v5i2.5275
Mayer, R. E. (2024). The past, present, and future of the cognitive theory of multimedia learning. Educational Psychology Review, 36(1), 8. https://doi.org/10.1007/s10648-023-09842-1
Mulders, M., Buchner, J., & Kerres, M. (2024). Virtual reality in vocational training: A study demonstrating the potential of a VR-based vehicle painting simulator for skills acquisition in apprenticeship training. Technology, Knowledge and Learning, 29(2), 697–712. https://doi.org/10.1007/s10758-022-09630-w
Nachtigall, V., & Wirth, J. (2024). Perspectives on authentic learning. European Journal of Psychology of Education, 39, 3213–3225. https://doi.org/10.1007/s10212-024-00897-4
Paivio, A. (1986). Mental representations: A dual coding approach. Oxford University Press.
Poláčková, V. (2025). Stories in education: The importance and application of storytelling in inclusive education. Forum for Linguistic Studies, 7(9), 891–902. https://doi.org/10.30564/fls.v7i9.10811
Rafiq, A. A., Triyono, M. B., & Djatmiko, I. W. (2022). Enhancing student engagement in vocational education by using virtual reality. Waikato Journal of Education, 27(3), 175–188. https://doi.org/10.15663/wje.v27i3.964
Ramadhan, H. F., Abubakar, A., Siraj, S., Jumadi, J., & Nuraina, N. (2025). Analisis kesulitan belajar siswa pada mata pelajaran kelistrikan otomotif siswa kelas XI jurusan teknik kendaraan ringan di SMK N 4 Lhokseumawe. Jurnal Universal Technic, 4(1), 11–31. https://doi.org/10.58192/unitech.v4i1.3096
Ravichandran, R., & Mahapatra, J. (2023). Virtual reality in vocational education and training: Challenges and possibilities. Journal of Digital Learning and Education, 3(1), 25–31. https://doi.org/10.52562/jdle.v3i1.602
Saini, P. (2025). Impact of storytelling versus traditional methods in enhancing divergent thinking skills in social science: The role of student participation and learning motivation among class 7 students. Anusandhanvallari, 2025(1), 1706–1712. https://doi.org/10.52783/anuval.414
Setyono, M. I. A., Nurhayati, N., Rusimamto, P. W., & Cahyaningrum, S. E. (2024). The practicality and effectiveness of integrated augmented reality car audio system learning modules in vocational education. ABISATYA: Journal of Community Engagement, 2(1), 42–61. https://doi.org/10.26740/abisatya.v2i1.29949
Sihombing, S., Silalahi, H. R., Sitinjak, J. R., & Tambunan, H. (2021). Analisis minat dan motivasi belajar, pemahaman konsep dan kreativitas siswa terhadap hasil belajar selama pembelajaran dalam jaringan. Jurnal Pendidikan Matematika: Judika Education, 4(1), 41–55. https://doi.org/10.31539/judika.v4i1.2061
Sugiyono. (2024). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.
Sulisworo, D., Erviana, V. Y., & Robiin, B. (2024). Application of cognitive load theory in VR development and its impact on learning: A perspective on prior knowledge, learning interest, engagement, and content comprehension. JOIV: International Journal on Informatics Visualization, 8(2), 874–881. https://doi.org/10.62527/joiv.8.2.2467
Supardi, A., Taufiq, T., Fatwa, I., Dabet, A. B., & Rusli, J. (2025). Modifikasi media pembelajaran trainer kelistrikan lampu depan di SMK Negeri 4 Lhokseumawe. Jurnal Riset Rumpun Ilmu Teknik, 4(2), 221–232. https://doi.org/10.55606/jurritek.v4i2.5674
TriLaksono, G., Huda, K., Khumaedi, M., Cahyanto, S. E., Kriswanto, & Setiyawan, A. (2025). The effectiveness of contextual teaching and learning (CTL) in improving cognitive learning outcomes on bench work practice. Jurnal Pemberdayaan Masyarakat, 4(1), 82–89. https://doi.org/10.46843/jpm.v4i1.382
Tuker, C. (2024). Training spatial skills with virtual reality and augmented reality. In N. Lee (Ed.), Encyclopedia of Computer Graphics and Games (pp. 1904–1912). Springer. https://doi.org/10.1007/978-3-031-23161-2_173
Tyler, C., & Moore, S. (2024). Storytelling to ignite learning. Germanic Philology Journal of Yuriy Fedkovych Chernivtsi National University, 848, 149–161. https://doi.org/10.31861/gph2024.848.149-161
Vaishnavi, S., & Ajit, I. (2024). Journeying beyond classroom walls: Investigating the impact of 360-degree VR videos in fostering experiential learning in tourism education. International Journal of Learning, Teaching and Educational Research, 23(5). https://doi.org/10.26803/ijlter.23.5.15
Villarroel, V. (2024). How authentic are assessments in vocational education? An analysis from Chilean teachers, students, and examinations. Frontiers in Education. https://doi.org/10.3389/feduc.2024.1308688
Wakid, M., Sofyan, H., Gunadi, G., & Ilma, A. Z. (2025). Effect of the 2D-LoA instructional model on vocational students’ learning outcomes in higher education. Edelweiss Applied Science and Technology, 9(2), 1180–1194. https://doi.org/10.55214/25768484.v9i3.4723
Wheatley, M. C. (2024). Navigating the digital divide: A global perspective. Premier Journal of Computer Science, 1, 100003. https://doi.org/10.70389/PJCS.100003
Wu, J., & Chen, D. T. V. (2020). A systematic review of educational digital storytelling. Computers & Education, 147, 103786. https://doi.org/10.1016/j.compedu.2019.103786
Yuanta, F. (2020). Pengembangan media video pembelajaran ilmu pengetahuan sosial pada siswa sekolah dasar. Trapsila: Jurnal Pendidikan Dasar, 1(02), 91–100. https://doi.org/10.30742/tpd.v1i02.816
DOI: http://dx.doi.org/10.17977/um074v10i22026p163-178
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Teknik Otomotif: Kajian Keilmuan & Pengajaran
ISSN: 0613-9324 | E-ISSN: 2613-9316
Contact
Diterbitkan oleh Program Studi Pendidikan Teknik Otomotif, Jurusan Teknik Mesin, Fakultas Teknik, Universitas Negeri Malang (UM)
Jl. Semarang No 5 Malang 65145
Homepage: http://journal2.um.ac.id/index.php/jto/index
Telepon: 0341-565307

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
1.png)
1.png)
4.png)
1.png)
2.png)
.png)
3.png)
1.png)
1.png)

