Development of Interactive Learning Media for Software Engineering Subject Chapter Process Modeling in Higher Education

Nadia Roosmalita Sari

Abstract


The software development process model or what is commonly called SDLC (Software Development Life Cycle) is one of the Software Engineering (RPL) course materials in the Information Engineering Education (PTI) undergraduate study program where one of the competencies is understanding and knowing the concepts of device engineering software that can be applied in the software development life cycle which is summarized in the material for the SDLC software development process model. This material is the initial material that must be mastered by students to develop quality software. The use of interactive and interesting computer assisted learning media is expected to help the stages of the student learning process properly. This requires an interactive learning multimedia application. The purpose of this research is to develop interactive learning media as an alternative to independent learning tools to assist students in mastering the Software Development Process Model (SDLC) material for students and to find out the feasibility of multimedia application products for learning the Software Development Process Model (SDLC). The research and development methodology used in this research is Research and Development (R&D) with Borg and Gall's development steps which include: (1) Research and data collection; (2) Planning; (3) Development of product drafts; (4) Initial field trials; (5) Revision of trial results (6) Field trials; (7) Product improvement; (8) Field implementation test; (9) Completion of the final product; and (10) Dissemination of implementation. This methodology covers all matters relating to development to produce quality interactive learning media software. Based on the trials, the results obtained were 90.63 percent from media experts, 98.08 percent from material experts, 85.46 percent from initial field trials, 84.56 percent from field trials, and 86.27 percent from field implementation trials. The average value obtained is 89 percent based on the results of the overall data analysis. The conclusion of this research is that the development of multimedia applications for learning the Software Development Process Model (SDLC) is feasible as an independent learning medium. The product produced in this development research is a multimedia application for learning flash-based software development process (SDLC) models.

Full Text:

PDF

References


D. A. Bhardwaj, “Importance of Education in Human Life: a Holistic Approach,” open access, vol. 2, no. 2, hlm. 6, 2016.

Ms. Gajalakshmi P., “SOFTWARE DEVELOPMENT LIFECYCLE MODEL (SDLC) INCORPORATED WITH RELEASE MANAGEMENT,” International Research Journal of Engineering and Technology (IRJET), vol. 3, no. 4, hlm. 1536–1543, 2016.

S. Pukdesree, “The Comparative Study of Collaborative Learning and SDLC Model to develop IT Group Projects,” vol. 6, no. 4, hlm. 10.

Y. Bassil, “A Simulation Model for the Waterfall Software Development Life Cycle,” International Journal of Engineering, vol. 2, no. 5, hlm. 7, 2012.

D. Davies, D. Jindal-Snape, C. Collier, R. Digby, P. Hay, and A. Howe, “Creative learning environments in education—A systematic literature review,” Thinking Skills and Creativity, vol. 8, hlm. 80–91, Apr 2013, doi: 10.1016/j.tsc.2012.07.004.

M. Suleman, K. H. Sugiyarto, and J. Ikhsan, “Development of Media Three-dimensional (3D) Visualization using Virtual Reality on Chemistry Education,” J. Phys.: Conf. Ser., vol. 1397, hlm. 012034, Des 2019, doi: 10.1088/1742-6596/1397/1/012034.

A. Muhardi, B. S. Anwar, C. K. Rukun, and D. Jasrial, “Learning Model Development Using Moodle E-Learning Software By Implementing Borg And Gall Method,” hlm. 10.

R. A. Fani and P. Sukoco, “Volleyball learning media using method of teaching games for understanding adobe flash-based,” PETiER, vol. 2, no. 1, hlm. 34, Nov 2019, doi: 10.33292/petier.v2i1.6.

P. Angelina, “DEVELOPING TASK-BASED LEARNING MODEL FOR LANGUAGE TEACHING MEDIA COURSE IN ENGLISH LANGUAGE EDUCATION STUDY PROGRAM,” LLT, vol. 21, no. 1, hlm. 27–35, Mar 1998, doi: 10.24071/llt.2018.210104.

S. Siagian and Y. Wau, “Development of Interactive Multimedia Learning in Learning Instructional Design,” Journal of Education and Practice, hlm. 8, 2014.

M. Sumiati, F. Rizal, and M. Anwar, “DEVELOPMENT OF MOBILE-LEARNING MEDIA ON BASIC ELECTRICITY AND ELECTRONICS SUBJECT,” hlm. 6.

M. W. P. Ningrum and W. Purnomo, “RELATIONSHIP BETWEEN READINESS AND ANXIETY LEVEL IN ELEMENTARY SCHOOL STUDENTS FACING MENARCHE IN PADEMAWU SUB-DISTRICT, PAMEKASAN,” JBK, vol. 9, no. 2, hlm. 95, Okt 2020, doi: 10.20473/jbk.v9i2.2020.95-103.

A. Noviana, Abdurrahman, U. Rosidin, and K Herlina, “Development and Validation of Collaboration and Communication Skills Assessment Instruments Based on Project-Based Learning,” Journal of Gifted Education and Creativity, vol. 6, no. 2, hlm. 133–146, 2019.

J. Simamarta, Rekayasa Perangkat Lunak. Yogyakarta: Andi, 2010.

R. S. Pressman, Rekayasa Perangkat Lunak Edisi 7. Yogyakarta: Andi, 2010.

Rosa and M. Shalahuddin, Rekayasa Perangkat Lunak. Bandung: Informatika, 2010.




DOI: http://dx.doi.org/10.17977/um010v3i22020p54-59

Refbacks

  • There are currently no refbacks.


 

 Letters in Information Technology Education (LITE)
 2654-5667
 Contact
 Published by Electrical Engineering, Universitas Negeri   Malang, Indonesia
 Jl. Semarang No. 5 Malang, East Java, Indonesia
 Homepage:  http://journal2.um.ac.id/index.php/lite/index
 E-mail: lite.teum@gmail.com

View My Stats