Development of Learning Media Website Based Using Blended Learning for 2D and 3D Animation Subjects for Vocational High Schools

Diyah Rochmawati, Khoirudin Asfani, I Made Wirawan, Min-Xiang Liu

Abstract


Vocational High Schools adapts to the working field which is increasingly leading to the use of various digital devices, one of the professions is an animator. Therefore, Vocational High Schools provide competencies Multimedia expertise which includes 2D and 3D animation subjects. From the result of observation and interview about this subject found that: (1) The use of learning demonstration method by teachers are not in sync with the needs of students and less effective; and (2) There is no interactive media that relevant with the needs, attractive and sophisticated makes learning motivation decrease. So, it is necessary to develop a website-based media that uses Blended Learning. The purpose of this development research is to describe, create, measure the feasibility and influence of this media on students' learning motivation. There are four main features, that is pretest, material recommendations, interactive discussions, and posttests. Website creation is using ADDIE application development model and the product validation using expert judgment, there are a material expert validator and a media expert validator. For the trial of media feasibility will consist of individual scale trial, small group scales trial, and large group scales trial, respondents from the trial were students of Vocational High Schools class XI Multimedia. Based on the research results obtained: (1) Validation by material experts resulted in 89.30 percent classified as very valid criteria; (2) Validation test by media expert validator resulted in 95.37 percent classified as very valid criteria; (3) Individual scale trial for feasibility resulted in 98.33 percent classified as very valid criteria; (4) Small group trial for feasibility resulted in 85.64 percent classified as very valid criteria; (5) Large group trial for feasibility resulted in 88.82 percent classified as very valid criteria; and (6) Test of learning motivation level resulted in 81.15 percent classified as high motivation criteria

Full Text:

PDF

References


N. S. Hanum, “Keefetifan e-learning sebagai media pembelajaran (studi evaluasi model pembelajaran e-learning SMK Telkom Sandhy Putra Purwokerto),” J. Pendidik. Vokasi, vol. 3, no. 1, pp. 90–102, 2013, doi: 10.21831/jpv.v3i1.1584.

E. Surahman and H. D. Surjono, “Pengembangan adaptive mobile learning pada mata pelajaran biologi SMA sebagai upaya mendukung proses blended learning,” J. Inov. Teknol. Pendidik., vol. 4, no. 1, p. 26, 2017, doi: 10.21831/jitp.v4i1.9723.

I. Syarif, “Pengaruh model blended learning terhadap motivasi dan prestasi belajar siswa SMK,” J. Pendidik. Vokasi, vol. 2, no. 2, pp. 234–249, 2013, doi: 10.21831/jpv.v2i2.1034.

S. Bibi and H. Jati, “Efektivitas model blended learning terhadap motivasi dan tingkat pemahaman mahasiswa mata kuliah algoritma dan pemrograman,” J. Pendidik. Vokasi, vol. 5, no. 1, p. 74, 2015, doi: 10.21831/jpv.v5i1.6074.

S. B. Sjukur, “Pengaruh blended learning terhadap motivasi belajar dan hasil belajar siswa di tingkat SMK,” J. Pendidik. Vokasi, vol. 2, no. 3, pp. 368–378, 2013, doi: 10.21831/jpv.v2i3.1043.

A. Cholid, H. Elmunsyah, and S. Patmanthara, “Pengembangan Model Web Based Learning Pada Mata Pelajaran Jaringan Dasar Paket Keahlian Tkj Pada Smkn Se-Kota Malang,” J. Pendidik. Teor. Penelitian, dan Pengemb., vol. 1, no. 5, pp. 961–970, 2016, doi: 10.17977/jp.v1i5.6333.

E. Multyaningsih, Applied Research Methods in Education. Bandung: Alfabeta, 2014.

R. M. Branch, Instructional Design: The ADDIE approach. New York: Springer, 2009.

N. Suryani, A. Setiawan, and A. Putri, Innovative Learning and Development Media. Bandung: PT Youth Rosdakarya, 2018.

Sugiyono, Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta, 2016.

A. ‪Azhar, Media Pembelajaran. Jakarta: PT. Raja Grafindo Persada, 2013.‬‬

Sardiman, Interaksi dan Motivasi Belajar Mengajar. Jakarta: PT. Raja Grafindo, 2016.

S. Akbar, Instrumen Perangkat Pembelajaran. Bandung: PT Remaja Rosdakarya, 2013.

A. Cahyadi, Development of Media and Learning Resources. Serang: Laksita Indonesia Publisher, 2019.

A. Emda, “Kedudukan Motivasi Belajar Siswa Dalam Pembelajaran,” Lantanida J., vol. 5, no. 2, p. 172, 2018, doi: 10.22373/lj.v5i2.2838.




DOI: http://dx.doi.org/10.17977/um010v4i12021p33-38

Refbacks

  • There are currently no refbacks.


 

 Letters in Information Technology Education (LITE)
 2654-5667
 Contact
 Published by Electrical Engineering, Universitas Negeri   Malang, Indonesia
 Jl. Semarang No. 5 Malang, East Java, Indonesia
 Homepage:  http://journal2.um.ac.id/index.php/lite/index
 E-mail: lite.teum@gmail.com

View My Stats