Comparing Role Playing Model And Group Guidance To Improve Students’ Entrepreneurship Skills

Shendy wijaya, Muhammad Basri Fanani


This study compares the effectiveness of learning model use role playing and group guidance in improving entrepreneurial skills. This study applied true experimental design with postest-only control design model and pretest-postest control group design. The study was conducted on undergraduate students in FPIPS IKIP PGRI Jember as an experimental class with undergraduate students of economic pedagogy in FKIP University Jember as a control class. The finding showed that the role-playing games learning are more effective model instead of group counseling-based learning to improve students’ entrepreneurial skills and spirits. For this findings, it is suggested to the lecturer of this course to not only provides theoretical basis but also required to portray the entrepreneurial spirit.


role playing, group guidance, skills Entrepreneurship

Full Text:



Astuti, P. P., 2013. Efektivitas Metode Bermain Peran (Role Playing) Untuk Meningkatkan Keterampilan Komunikasi Pada Anak. Jurnal EMPATHY, Vol. 2 No. 1 Juli 2013.

Arikunto, S., 2006. Prosedur Penelitian Suatu Pendekatan Praktik.Jakarta: Rineka Cipta.

Azwar, S., 2003. Penyusunan Skala Psikologi. Yogyakarta: Pustaka Pelajar.

Bender, T., 2005. Role playing in online education: A teaching tool to enhance student engagement and sustained learning. Journal of Online Education.Volume 1, Number 4, April 2005 ISSN 1552-3233.

Cai, L., Peng, X., Wang, L., 2018. The characteristics and influencing factors of entrepreneurial behaviour: The case of new state-owned firms in the new energy automobile industry in an emerging economy. Technological Forecasting and Social Change 135, 112–120.

Chang, J., & Alison, R., 2013. Assessing Students’ Entrepreneurial Skills Development in Live Project. Journal of Small Business and Enterprise Development Vol. 20 No. 1. pp. 36-49.

Christina, W., Purwoko, H., Kusumowidagdo, A., 2015. The Role of Entrepreneur in Residence towards the Students’ Entrepreneurial Performance: A Study of Entrepreneurship Learning Process at Ciputra University, Indonesia. Procedia - Social and Behavioral Sciences 211, 972–976.

Cosenz, F., Noto, G., 2018. Fostering entrepreneurial learning processes through Dynamic Start-up business model simulators. The International Journal of Management Education 16, 468–482.

Din, B.H., Anuar, A.R., Usman, M., 2016. The Effectiveness of the Entrepreneurship Education Program in Upgrading Entrepreneurial Skills among Public University Students. Procedia - Social and Behavioral Sciences 224, 117–123.

Dyson, S.B., Chang, Y.-L., Chen, H.-C., Hsiung, H.-Y., Tseng, C.-C., Chang, J.-H., 2016. The effect of tabletop role-playing games on the creative potential and emotional creativity of Taiwanese college students. Thinking Skills and Creativity 19, 88–96.

Fitriati, R., & Tuti, H., 2010. Entrepreneurial Skills and Characteristics Analysis on the Graduates of the Department of Administrative Sciences. Journal of Administrative Science and organization Fisip Universitas Indonesia.Vol. 17.No. 3.pp.262-275.

Jones, G., Pitelis, C., 2015. Entrepreneurial Imagination and a Demand and Supply-side Perspective on the MNE and Cross-border Organization. Journal of International Management 21, 309–321.

Kesten, S. K., 2011. Role-Play Using SBAR Technique to Improve Observed Communication Skills in Senior Nursing Students. Journal of Nursing Education.2011;50(2):79-87

Marsianus, R, A., & Dwi, R., 2014. Improving Students Speaking Skills To Express Asking And Giving Opinions Through Role Play. Jurnal Pendidikan dan Pembelajaran.Vol. 3 No. 3.

Peraturan Presiden Nomor 6 Tahun 2009 tentang Ekonomi Kretif.

Riduwan., 2007. Dasar-Dasar Statistika. Bandung: Alfabeta.

Santoso, R. B. E., 2011. Model Pembelajaran Role Playing. [online]. Tersedia: -pembelajaran-role-playing.html. diakes tanggal: 9 Oktober 2013.

Siska, Y., 2011. Penerapan Metode Bermain Peran (Role Playing) Dalam Meningkatkan Keterampilan Sosial Dan Keterampilan Komunikasi Anak Usia Dini. Jurnal Edisi Khusus No.2: 31-37.

Suprapto, T., 2009. Pengantar Teori & Manajemen Komunikasi, Jakarta: Medpress.

Tompkins, K. Patricia, 1998. Role Playing/Simulation. The Internet TESL Journal, Vol. IV, No. 8, August 1998. From :

Usman, H., 2009. Manajemen: Teori, Praktek, dan Riset Pendidikan. Jakarta: Bumi Aksara.



  • There are currently no refbacks.

Creative Commons License

JPBM (Jurnal Pendidikan dan Bisnis Manajemen) is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


JPBM (Jurnal Pendidikan dan Bisnis Manajemen) is abstracted and indexed by :



ISSN (Online) 2527-905X       ISSN (Print) 2461-0828