Pengembangan Pembelajaran Gamifikasi Berbasis Proyek Software Multimedia Interaktif

Muhammad Khairul Azman, Yerry Soepriyanto, Made Duananda Kartika Degeng

Abstract


This development research aims to produce a project-based gamification learning design in manufacturing software interactive multimedia. This study uses the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation) with five stages developed by Molenda. Learning design trials were conducted on first-year students majoring in Educational Technology at State University of Malang in the Interactive Multimedia material for Visual Programming courses. The results of the development of this learning design have been validated by learning design experts and learning gamification experts with the results stating that the learning design developed is valid so that it can be used in the next stage. After being validated by learning design experts and learning gamification experts, field trials were carried out on respondents. The results of trials that have been carried out show that project-based gamification learning in software Interactive multimedia is attractive, motivating and effective so that the learning design developed can be declared feasible to be implemented in learning.


Abstrak

Penelitian pengembangan ini bertujuan untuk menghasilkan desain pembelajaran gamifikasi berbasis proyek pada pembuatan software multimedia interaktif. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation dan Evaluation) dengan lima tahapan yang dikembangkan oleh Molenda. Uji coba desain pembelajaran dilakukan kepada mahasiswa tahun pertama jurusan Teknologi Pendidikan di Universitas Negeri Malang pada materi Multimedia Interaktif mata kuliah Pemrograman Visual. Hasil pengembangan desain pembelajaran ini telah divalidasi oleh ahli desain pembelajaran dan ahli gamifikasi pembelajaran dengan hasil yang menyatakan bahwa desain pembelajaran yang dikembangkan valid sehingga dapat digunakan pada tahap berikutnya. Setelah dilakukan validasi oleh ahli desain pembelajaran dan ahli gamifikasi pembelajaran maka dilakukan ujicoba lapangan kepada responden. Hasil uji coba yang sudah dilaksanakan menunjukkan bahwa pembelajaran gamifikasi berbasis proyek pada software multimedia interaktif menarik, memotivasi dan efektif sehingga desain pembelajaran yang dikembangkan bisa dinyatakan layak untuk diimplementasikan dalam pembelajaran.


Keywords


Pembelajaran Berbasis Proyek; Gamifikasi; Motivasi; Menarik; Efektif;

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References


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DOI: http://dx.doi.org/10.17977/um038v6i42023p198

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