PENGEMBANGAN MEDIA PEMBELAJARAN KOTAK DAN KARTU MISTERIUS UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN EKONOMI KELAS X SMA
Abstract
This research is a type of development research using Box and Mysterious Card learning media (KOKAMI). The type of development used in this study is research and development or Research and Development (R & D) with the Thiagarajan 4-D development model which consists of defining, designing, developing, and disseminating. Data collection was obtained from the results of media and material validation, the results of the pretest and posttest, and the results of student responses to the application of the media. This study shows that the results of material validation in all aspects obtained an average percentage of 85%, while for the results of media feasibility validation in all aspects obtained an average percentage of 90.67%. For the results of the pretest of students on Kokami media an average of 39.33 was obtained while the posttest results of students on Kokami media were obtained an average of 90.67. For the results of student responses in all aspects, the average percentage of results was 92.86%. This shows that the Box and Mysterious Card learning media are very feasible to use.
Keywords
Full Text:
PDFReferences
Arsyad, A. (2014). Media Pembelajaran. Jakarta: Rajawali Pers.
Jihad, A., & Haris, A. (2012). Evaluasi Pembelajaran. Yogyakarta: Multi Pressindo.
Kunandar. (2014). Penilaian Autentik (Penilaian Hasil Belajar Peserta Didik Berdasarkan Kurikulum 2013) Suatu Pendekatan Praktis Disertai dengan Contoh. Jakarta: Rajawali Pers.
Maslikan. (2017). Penggunaan Media Pembelajaran Kotak Dan Kartu Misterius (Kokami) Untuk Meningkatkan Aktifitas Dan Ketuntasan Belajar Peserta Didik Pada Pokok Bahasan Bola Volly Di Kelas Xii Mipa 1 Sma Negeri 2 Pekanbaru, 5(2), 178–187.
Munadi, Y. (2012). Media Pembelajaran: Sebuah Pendekatan Baru. Jakarta: Gaung Persada (GP) Press.
Nasution, W. N., Susilawati, & Haryati, S. (2015). The Use Of Mysterious Card And Box Learning Media To Improve Students ’ Learning Activity And Completeness In Hydrocarbons And Crude Oil Topic Penggunaan Media Pembelajaran Kotak Dan Kartu Misterius ( Kokami ) Untuk Meningkatkan Aktivitas Dan Ketuntasan B, 1–8.
Paisah, N., Fatmaryanti, S. D., & Akhdinirwanto, R. W. (2013). Penerapan Media Kotak dan Kartu Misterius ( Kokami ) untuk Peningkatan Keterampilan Berpikir Kritis pada Siswa Kelas VII SMP Negeri 25 Purworejo, 3(1), 28–32.
Rahmawati, A. M. (2017). Untuk Meningkatkan Keterampilan Berpikir Kritis , Aktivitas Belajar Dan Ketuntasan Belajar SMP-SMA Afifah Miftah Rahmawati Riza Yonisa Kurniawan Abstrak.
Riduwan. (2016). Skala Pengukuran Variabel-Variabel Penelitian. Bandung: Alfabeta.
Sanjaya, W. (2008). Perencanaan dan Desain Sistem Pembelajaran. Jakarta: Prenada Media Group.
Sudjana, N. (2014). Penilaian Hasil Proses Belajar Mengajar. Bandung: Remaja Rosdakarya.
Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. Bandung: Alfabeta.
Suryani, N., Setiawan, A., & Putria, A. (2018). Media Pembelajaran Inovatif dan Pengembangannya. Bandung: Remaja Rosdakarya.
Thiagarajan, Semmel, D. S., & Semmel, M. I. (1974). Thiagarajan, Sivasailam; And Others Instructional Development for Training Teachers of Exceptional Children: A Sourcebook. Indiana Univ.,
Refbacks
- There are currently no refbacks.
Jurnal Penddidikan Ekonomi is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License