Ni Made Ratminingsih


Abstract: Implementation of Board Games and its Effect on Students’ English Learning Achievement. This study is an experimental research which aims at investigating the effect of board games on students’ English learning achievement. The population of this research was all elementary schools in 9 districts of Buleleng Regency determined by intact group random sampling taken using lot­tery. There were 12 experimental groups and 12 control groups which consisted of 681 students of grade 4, 5 and 6 representing 4 areas of eastern, western, northern, and sourthern Buleleng Regency. The experimental groups were taught with board games, while the control groups were taught without board games. The data were analyzed non-parametrically using Kruskal Wallis and Mann-Whitney. The results prove that board games have an effect on the students’ English learning achievement.

Abstrak: Implementasi Board Games dan pengaruhnya terhadap Hasil Belajar Bahasa Inggris. Penelitian ini merupakan penelitian eksperimental yang menginvestigasi pengaruh board games ter­hadap hasil belajar bahasa Inggris siswa. Populasi penelitian adalah sekolah dasar di 9 kecamatan di Kabupaten Buleleng, yang ditentukan dengan menggunakan intact group random sampling berdasar­kan lotere. Terdapat 12 kelompok eksperimental dan 12 kelompok kontrol yang berjumlah 681 siswa kelas 4, 5, dan 6 yang mewakili 4 area Kabupaten Buleleng Timur, Barat, Utara dan Selatan. Kelompok eksperimental mendapatkan tindakan, yaitu diajar dengan menggunakan board games, sedangkan ke­lompok kontrol diajar dengan tanpa menggunakan board games. Data dianalisis secara non parametrik dengan menggunakan analisis Kruskal Wallis dan Mann-Whitney. Hasil penelitian membuktikan bahwa board games berpengaruh terhadap peningkatan hasil belajar Bahasa Inggris siswa.


board games; hasil belajar; sekolah dasar

Full Text:



Ana, I.K.T.A. & Ratminingsih, N.M. 2012. Teaching English Tenses to EFL Learners: Deductive or Inductive? International Journal for Cross-Disciplinary Subjects in Education, 2(2): 998-1004.

Awan, R., Noureen, G., & Naz, A. 2011. A Study of Relationship between Achievement Motivation Self-Concept and Achievement in English and Mathematics at Secondary Level. Canadian Center of Science and Education, 4(3): 72-79.

Benzies, Y.J. 2015. Using Traditional Board Games in EFL Classes to Focus on Pronunciation. Humanising Language Teaching, (Online), Vol. 17, No. 1,, diakses 22 Agustus 2016.

Berland, M. & Lee, V.R. 2011. Collaborative Strategic Board Games as A Site for Distributed Computational Thinking. International Journal of Game-Based Learning, 1(2): 65-81.

Brewster, J., Ellis, G. & Girard, D. 2007. The Primary English Teacher’s Guide. Essex, England: Pearson Education Limited.

BSNP. 2006. Standar Isi untuk Satuan Pendidikan Dasar dan Menengah, Jakarta: Badan Standar Nasional Pendidikan.

Chitravelu, N., Sithamparam, S., & Choon, T. S. 2005. ELT Methodology Principles and Practice. Malaysia: Oxford Fajar Sdn.Bhd.

Ebrahimi, F. & Zamanian, M. 2014. Practical Game: Implementing Practical Game on Iranian Early EFL Learners. International Journal of English and Education, 3(2): 115-131.

Erdogan, Y., Bayram, S., & Deniz, L. 2008. Factors that Influence Academic Achievement and Attitude in Web Based Education. International Journal of Instruction, 1(1): 31-48.

Ersoz, A. 2008. From Six Games for the EFL/ESL Classroom. The Internet TESL Journal 6 (6): 1-4.

Feez, S. 2010. Montessori and Early Childhood. London: SAGE Publications Ltd.

Feng, H.Y., Fan, J.J., & Yang, H.Z. 2013. The Relation of Learning Motivation And Achievement in EFL: Gender as An Intermediated Variable. Educational Research International, 2(2): 50-58.

Garrett, T. 2008. Student-Centered and Teacher-Centered Classroom Management: A Case Srudy of Three Elementary Teachers. Journal of Classroom Interaction, 43(1): 34-47.

Gawi, E.M.K. 2012. The effect of Age Factor on Learning English: A case Study of Learning English in Saudi Schools, Saudi Arabia. English Language Teaching, 5(1): 127-139.

Griva, E., Semoglou, K. & Geladari, A. 2010. Early Foreign Language Learning: Implementation of A Project in A Game-Based Context. Procedia Social and Behavioral Sciences 2(2): 3700-3705.

Hosni, S.A. 2014. Speaking Difficulties Encountered By Young EFL Learners. International Journal on Studies in English Language and Literature, 2(6): 22-30.

Keshta, A.S. & Al-Faleet, F.K. 2013. The Effectiveness of Using Puzzles in Developing Palestinian Tenth Graders’ Vocabulary Achievement and Retention. Humanity and Social Sciences Journal, 1(1): 46-57.

Kpolovie, P.J., Joe, A.I. & Okoto, T. 2014. Academic Achievement Prediction: Role of Interest in Learning and Attitude towards School. International Journal of Humanities Social Sciences and Education, 1(11): 73-100.

Lee, H. & Lester, J. 2012. SMARTies: Using Board Game in the English Classroom for Edutain-ment and Assessment. Malaysian Journal of ELT Research, 8(1): 1-11.

Mahmound, A., & Tanni, Z. 2014. Using games to Promote Students' Motivation toward Learning English. Al-Quds Open University Journal for Educational and Psychological Research and Studies, 2(5): 13-30.

Mart, C.T. 2012. Encouraging Young Learners to Learn English through Stories. English Language Teaching, 5(5): 101-106.

Masri, A. & Najar, M. 2014. The effect of Using Word Games on Elementary Stage Students’ Achievement in English Language Vocabulary in Jordan. American International of Contemporary Research, 4(9): 144-152.

Moursund, D. 2007. Introduction to Using Games in Education: A Guide for Teachers and Parents. Oregon: University of Oregon.

Munoz, C. 2014. Starting Age and Other Influential Factors: Insights from Learner Interviews. Studies in Second Language Learning and Teaching, 4(3): 465-484.

Naz, A. A. & Akbar, R. A. 2012. Use of Media for Effective Instruction Its Importance: Some Consideration. Journal of Elementary Education, 18(1-2): 35-40.

Oktavianingsih, T. 2012. Using “Snake Ladder” Game to Increase the Speaking Ability of Eighth Grade of Junior High School in MTs Futuhiyyah 2 Mirranggen 2011/2012. Tesis tidak diterbitkan. Semarang: IKIP PGRI Semarang.

Paul, D. 2003. Teaching English to Children in Asia. Hong Kong: Pearson Education Asia Ltd.

Ramani, G.B., Hitti, A. & Siegler, R.S. 2012. Taking it to the Classroom: Number Board Games as A Small Group Learning Activity. Journal of Education Psychology, 104(3): 661-672.

Ramendra, D.P. & Ratminingsih, N.M. 2007. Pemanfaatan Audio Visual Aids (AVA) dalam Proses Belajar Mengajar Mata Pelajaran Bahasa Inggris di Sekolah Dasar. Jurnal Penelitian dan Pengembangan Pendidikan, 1(2): 78-95.

Rao, B.M. 2014. Use of Media as an Instructional Tool in English Language Teaching (ELT) at Undergraduate Level. International Journal of English and Literature, 5(6): 141-143.

Ratminingsih, N.M. 2012. Teaching Techniques, Types of Personality, and English Listening Skill. Jurnal Ilmu Pendidikan, 18(1): 23-29.

Ratminingsih, N.M. 2014. Pengembangan Model Pembelajaran Bahasa Inggris Induktif Berbasis Lagu Kreasi. Jurnal Ilmu Pendidikan, 20(1): 47-58.

Ratminingsih, N.M. & Budasi, I G. 2015. Pengem-bangan Games Berorientasi Model PAKEM dalam Pembelajaran Bahasa Inggris di Sekolah Dasar. Laporan penelitian tidak dipublikasikan. Singaraja: Universitas Pendidikan Ganesha.

Sauve, L., Renaud L., Kaufman, D., & Marquis, J. S. 2007. Distinguishing between Games and Simulations: A Systematic Review. Educational Technology and Society, 10(3): 247-256.

Schmid, M. 2016. The Best Age to Learn a Second Language, (Online), ( news/education/the-best-age-to-learn-a-second-language-a6860886.html), diakses 22 Agustus 2016.

Syandri, G. 2015. A case Study on the Use of Visual Media in English Instructional Process at State Islamic Secondary School 1 Malang. Journal of Research and Method in Education, 5(4): 46-56.

Thanh, P.Y.H. 2010. Implementing a Student-Centered Learning Approach at Vietnamese Higher Education Institutions. Journal of Future Studies, 15(1): 21-38.

Tuan, L. T. 2012. Vocabulary Recollection through Games. Theory and Practice. Language Studies. 2(2): 257-264.

Wang, Y. J., Shang, H. F. & Briody, P. 2011. Investigating the Impact of Using Game in Teaching Children English. International Journal of Learning & Development. 1(1): 127-141.

Wright, A., Betteridge, D. & Buckby, M. 2006. Games for Language Learning. Cambridge: Cambridge University Press.

Yolageldili, G. & Arikan, A. 2011. Effectiveness of Using Games in Teaching Grammar to Young Learners. Elementary Education Online, 10(1): 219-229.

Zagal, J., Rick, J. & His, I. 2006. Collaborative Games: Lesson Learned from Board Games. Simulation and Gaming, 37(1): 24-40.


  • There are currently no refbacks.

Copyright (c) 2018 Jurnal Ilmu Pendidikan

Creative Commons License
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.

Jurnal Ilmu Pendidikan
ISSN: 0215-9643 | E-ISSN: 2442-8655
Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LP2M) Universitas Negeri Malang (UM)
Graha Rektorat, Floor 6, Jl. Semarang No 5 Malang 65145


View My Stats