Development of Game Media „Onet Familie“ to Practice Mastery of German Vocabulary for 11th Grade Students at SMA Negeri 1 Tumpang
Abstract
This R&D aims to develop the Onet Familie media game with the theme Familie to train the mastery of German vocabulary for 11th Grade Students at SMA Negeri 1 Tumpang. Onet Familie contains practice questions about vocabulary articles and pictures about family. The model used in this development is a four-D model that has been modified in three stages, namely: (1) Define (definition), (2) Design (planning), and (3) Develop (development). Results of the product validation and testing analyzed descriptively quantitatively with the following results: (a) The validity of the material according to the material expert is 63 percent, (b) The validity of the media according to the media expert is 90.7 percent, and the response of students as test respondents is 81.7 percent. On average, students can complete the practice questions in the Onet Family game media at level 1, 2 and 3 well. Based on the product validity criteria used in this development, the Onet Familie game media is included in the very feasible category, so it can be used as an alternative in learning German vocabulary in class XI SMA.
Keywords
Full Text:
PDFReferences
Akbar, & Sriwijaya.2019. Prosedur Penelitian : Suatu Pendekatan Praktik. Jakarta : PT Rineka Cipta.
Angioni, M. & Hälbig, I.2017. Grammatiktraining Deutsch für A1-B1. Frankfurt am Main: telc gGmbH.
Dieter, Götz. 2015. Langenschheidt Groβwörterbuch Deutsch als Fremdsprache. München: Langenscheidt GmbH & Co. KG.
Elfina, E. 2018. Penelitian Pengembangan ( Research & Development) 4-D Ala Thiagarajan.( https://www.rajnikala.com/2018/11/penelitian-pengembangan-research.html). Diakses 13 Mei 2022
Hidayat, & Candra. 2018. Metode Pengembangan Perangkat Pembelajaran Model 4D. In Ranah Research (pp. 1–7). https://ranahresearch.com/metode-pengembangan-model-4d/
Hikmah, N. 2019. Pengembangan Modul Interaktif Berbasis Kvisoft Flopbook Maker Mata Pelajaran Sejarah Kelas X SMA Menggunakan Model Pengembangan 4D. Digital Repository Universitas Jember.
Isnaini, N., & Huda, N.2020. PENGEMBANGAN MEDIA PEMBELAJARAN KOSAKATA BAHASA ARAB BERBASIS PERMAINAN MY HAPPY ROUTE PADA SISWA KELAS VIII MTsN 10 SLEMAN. Al Mi’yar: Jurnal Ilmiah Pembelajaran Bahasa Arab Dan Kebahasaaraban, 3(1), 1. https://doi.org/10.35931/am.v3i1.156
LP2M.2022. Mengenal Metode Pengembangan Perangkat Pembelajaran Model 4-D. ( https://lp2m.uma.ac.id/2022/03/04/mengenal-metode-pengembangan-perangkat-pembelajaran-model-4d). diakses 14 mei 2022
Okra, R., & Novera, Y. 2019. Pengembangan Media Pembelajaran Digital IPA Di SMP N 3 Kecamatan Pangkalan. Journal Educative : Journal of Educational Studies, 4(2), 121. https://doi.org/10.30983/educative.v4i2.2340
Project, A. (2021). Apa itu Construct 2?. (https://akbarproject.com/apa-itu-construct-2), diakses 23 Januari 2022.
Rahmawati, Aulia. 2017. Penggunaan Media Permainan Onet Connect Untuk Meningkatkan Penguasaan Arti Kanji Tingkat dasar Pada Mahasiswa Pendidikan Bahasa Jepang Tahun Ajaran 2017/2017.(http://repository.ub.ac.id/id/eprint/2378/) diakses 13 Oktober 2021.
Ririn. 2014. Possessivpronomen (Kata Ganti Kepunyaan),(https://ririn1508.wordpress.com/2014/01/04/possessivpronomen-kata-ganti-kepunyaan), diakses 14 Mei 2022.
Rizqi, O. :, & Aghni, I. 2018. Fungsi dan Jenis Media Pembelajaran dalam Pembalajaran akuntansi Function and Types of Learning Media in Accounting Learning. ( Jurnal Pendidikan Akuntansi Indonesia: Vol. XVI (Issue 1).
Setiawan.S. 2022.Pengertian Angket- Penggunaan, Pengambilan, jenis, Skala,Empat, Merancang, Jenis Prinsip, Kelebihan dan Kelemahan. (https://www.gurupendidikan.co.id/pengertian-angket) diakses 18 Mei 2022
Sprachschule-Aktiv.de. Deutsche Artikel lernen _der, die, das_- Regeln und Erklärung (Online). (https://www.sprachschule-aktiv-muenchen.de/deutsche-artikel-lernen-regeln-und-erklaerung), diakses 22 Agustus 2021
Sugiyono. 2006. Sugiyono, Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D, Alfabeta : Bandung, 2006, hal. 3. Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif Dan R&D, 22–29.
Sugiyono. 2013. Quantitative, Qualitative and R & D Research Methods. Journal of Chemical Information and Modeling, 53(9), 1689–1699.
Sunardi, D., Sahputra, E., & Hidayah, A. K. 2021. Pelatihan Pembuatan Media Pembelajaran Berbasis Multimedia Untuk Meningkatkan Kualitas Pembelajaran Bagi Guru SMA Muhammadiyah 4 Kota Bengkulu. Jurnal Pengabdian Masyarakat Teknologi Terbarukan, 1(1), 29–34. (https://jurnal.ikhafi.or.id/index.php/jpmtt/article/view/34)
DOI: http://dx.doi.org/10.17977/um079v6i22022p52-61
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
eISSN 2548-1681