Development of Interactive Learning Media Kersosmi Bunisa Social Science Class IV Elementary School

Itvianoke Jihan Nandawika, Tri Murti, Siti Mas'ula

Abstract


Abstrak: Tujuan penelitian dan pengembangan ini yaitu menghasilkan media pembelajaran interaktif Kersosmi Bunisa (Keragaman Sosial, Ekonomi, Budaya, Etnis, dan Agama) aplikasi android yang valid menurut ahli materi, ahli media, dan guru, serta praktis menurut peserta didik. Model penelitian dan pengembangannya menggunakan R&D oleh Borg dan Gall dengan tahapan potensi dan masalah, pengumpulan data, desain produk, validasi produk, revisi produk, uji coba produk, revisi produk, uji coba pemakaian, revisi produk, dan  produksi massal. Hasil dari ahli materi sebesar 91,7 persen, ahli media sebesar 87,5 persen, dan guru sebesar 92,8 persen. Semuanya dengan kriteria sangat valid dan dapat digunakan tanpa revisi. Hasil angket respons peserta didik tentang kepraktisan pada uji coba produk skala kecil sebesar 100 persen dan uji coba pemakaian skala besar sebesar 94,2 persen dengan kriteria sangat praktis dan dapat digunakan tanpa revisi.Media pembelajaran interaktif Kersosmi Bunisa direkomendasikan untuk meningkatkan minat belajar siswa, menunjang efektivitas, efisiensi, dan peningkatan mutu pembelajaran IPS kelas IV.

Abstract: The goal of this research and development was to create Android applications for Kersosmi Bunisa (Social, Economic, Cultural, Ethnic, and Religious Diversity) that are valid in the eyes of material experts, media experts, and teachers, as well as practical in the eyes of students. Potential and difficulties, data collecting, product design, product validation, product revision, product testing, product revision, user trial, product revision, and mass manufacturing are all steps in the Borg and Gall research and development paradigm. Material specialists scored 91.7 percent, media experts scored 87.5 percent, and educators scored 92.8 percent. These belong to very valid criterion and can be employed without revision. The findings of the student response questionnaire on practicality in small-scale product testing were 100 percent, and large-scale usage trials were 94.2 percent, which means very practical and may be used without revision. Kersosmi Bunisa interactive learning media is recommended for class IV social studies learning to boost student interest in learning, support effectiveness, efficiency, and improve quality.


Keywords


Interactive; a type of diversity; media; interaktif; bentuk keragaman

Full Text:

PDF

References


Akbar, S. (2013). Instrumen Perangkat Pembelajaran. Bandung: PT. Remaja Rosda Karya.

Annisa, M., & Masniladevi. (2020). Pengembangan media pembelajaran berbasis android pada materi pecahan di kelas V sekolah dasar. Jurnal Pendidikan Tambusai, 4(3), 3018–3025. https://doi.org/10.-31004/jptam.v4i3.804

Baran, E. (2014). A review of research on mobile learning in teacher education. Journal of Educational Technology & Society, 17(4), 17–32. https://doi.org/10.4135/9781412963848.n83

Batubara, H. H. (2017). Pengembangan media pembelajaran matematika berbasis android untuk siswa SD/MI. MUALLIMUNA: Jurnal Madrasah Ibtidaiyah, 3(1), 12–27. https://doi.org/10.31602/-muallimuna.v3i1.952

Budiarto, M. K., Rejekiningsih, T., & Sudiyanto, S. (2021). Students’ opinions on the need for interactive multimedia development for entrepreneurship learning. International Journal of Evaluation and Research in Education (IJERE), 10(4), 1290–1297. https://doi.org/10.11591/ijere.v10i4.21411

Chiang, T. H. C., Yang, S. J. H., & Hwang, G.-J. (2014). An augmented reality-based mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. Journal of Educational Technology & Society, 17(4), 352–365. https://doi.org/10.4135/9781412963848.n83

Damayanti, S. I., Sutansi, & Muzaki, F. I. (2020). Pengembangan LKPD berbasis PBL pada materi IPS pemanfaatan sumber daya alam dengan penguatan karakter demokratis kelas V SDN Gondang Kabupaten Blitar. (Skripsi, Universitas Negeri Malang)

Febriana, I. (2017). Pengembangan media pembelajaran interaktif berbasis wot (website on tumblr) untuk meningkatkan hasil belajar IPS materi keragaman suku bangsa dan budaya studi kasus: siswa kelas IV SD THB Semarang.

Gal, A. (2019). Fifth graders’ perceptions of mobile phones and GIS technology. International Journal of Evaluation and Research in Education (IJERE), 8(1), 81–89. https://doi.org/10.11591/ijere.v8i1.16246

Hamidiyah, Y. K., & Yermiandhoko, Y. (2020). Pengembangan media pembelajaran augmented reality berbasis android materi keragaman rumah adat kelas IV sekolah dasar. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 8(5), 928–938.

Hasbullah, M. (2012). Sejarah Sosial Intelektual Islam Di Indonesia. Pustaka Setia.

Ismail, S. N., Omar, M. N., Don, Y., Purnomo, Y. W., & Kasa, M. D. (2022). Teachers’ acceptance of mobile technology use towards innovative teaching in Malaysian secondary schools. International Journal of Evaluation and Research in Education (IJERE), 11(1), 120–127. https://doi.org/10.11591/ijere.-v11i1.21872

Karo-Karo, I. R., & Rohani. (2018). Manfaat media dalam pembelajaran. Jurnal Pendidikan Dan Matematika, 7(1), 91–96. https://doi.org/ 10.30821/axiom.v7i1.1778

Kurniawan, W., Darmaji, D., Astalini, A., Kurniawan, D. A., Hidayat, M., Kurniawan, N., & Farida, L. Z. N. (2019). Multimedia physics practicum reflective material based on problem solving for science process skills. International Journal of Evaluation and Research in Education (IJERE), 8(4), 590–595. https://doi.org/-10.11591/ijere.v8i4.20258

Lapke, S. M., & Lapke, M. S. (2022). Effectively Leading the New Normal for Higher Education in a Post Pandemic World. 14(1), 38–55.

Lok, W. F., & Hamzah, M. (2021). Student experience of using mobile devices for learning chemistry. International Journal of Evaluation and Research in Education (IJERE), 10(3), 893–900. https://doi.org/10.11591/ijere.v10i3.21420

Makkih, F., Nasution, & Yermiandhoko, Y. (2020). Pengembangan media setara berbasis android pada pembelajaran IPS materi keragaman suku bangsa dan budaya di indonesia pada kelas IV sekolah dasar. Jurnal Education and Development, 8(3), 275–281.

Nurdyansyah. (2019). Media Pembelajaran Inovatif. Umsida Press.

Permendikbud. (2016). Permendikbud No. 24 Tahun 2016 Kompetensi Inti Dan Kompetensi Dasar Ilmu Pengetahuan Sosial (Ips) Sd/Mi. 1, 1–3.

Prasetyo, S. (2017). Pengembangan media pembelajaran ipa berbasis android untuk siswa SD/MI. JMIE (Journal of Madrasah Ibtidaiyah Education), 1(1), 121–140. https://doi.org/http://dx.doi.org/10.32934/jmie.v1i1.29

Priskila, D., & Widiasavitri, P. N. (2020). Gambaran pencarian identitas agama pada remaja dengan orangtua beda agama di Bali. Jurnal Psikologi Udayana, 7(1), 91–101. https://doi.org/10.24843/JPU.-2020.v07.i01.p10

Purwono, J., Yutmini, S., & Anitah, S. (2014). Penggunaan media audio-visual pada mata pelajaran ilmu pengetahuan alam di Sekolah Menengah Pertama Negeri 1 Pacitan. Jurnal Teknologi Pendidikan Dan Pembelajaran, 2(2), 127–144.

Setyowati, R. (2021). Upaya pemahaman konsep keragaman budaya di Indonesia dengan model pembelajaran berbasis budaya lokal di kelas IV SDN Bendogerit 2 Kota Blitar. IJOIS: Indonesia Journal of Islamic Studies, 2(02), 339–356.

Shamsuddin, N., & Kaur, J. (2020). Students’ learning style and its effect on blended learning, does it matter? International Journal of Evaluation and Research in Education (IJERE), 9(1), 195–202. https://doi.org/-10.11591/ijere.v9i1.20422

Sugiyono. (2013). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Alfabeta.

Sumiharsono, R., & Hasanah, H. (2017). Media Pembelajaran: Buku Bacaan Wajib Dosen, Guru dan Calon Pendidik. Pustaka Abadi. https://books.google.co.id/books?id=VJtlDwAAQBAJ

Trimansyah. (2021). Kecenderungan media pembelajaran interaktif. Fitrah: Jurnal Studi Pendidikan, 11(2), 13–27.

Ulfa, E. H. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Android Pada Pembelajaran Tematik Kelas IV SD/MI (Doctoral dissertation, UIN Raden Intan Lampung).

Untari, E. (2017). Problematika dan pemanfaatan media pembelajaran sekolah dasar di Kota Blitar. Jurnal Pendidikan Dasar PerKhasa, 3(1), 259–270. https://doi.org/10.31932/jpdp.v3i1.41

Zaheer, S., Butt, S. M., Anatolyevna, G. V., & Salmani, H. (2018). Do mobile technology in the classroom really improve learning outcomes?. International Journal of Evaluation and Research in Education (IJERE), 7(3), 188–193. https://doi.org/10.11591/ijere.v7i3.13426




DOI: http://dx.doi.org/10.17977/um031v9i32022p227

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Itvianoke Jihan Nandawika, Tri Murti, Siti Mas'ula

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

======================================================================

Jurnal Inovasi dan Teknologi Pembelajaran published by Universitas Negeri Malang in collaboration with the Asosiasi Program Studi Teknologi Pendidikan Indonesia (APS TPI) and Ikatan Profesi Teknologi Pendidikan Indonesia (IPTPI) with a MoU.

Publisher Address:
Educational Technology Laboratorium, Building D5, 1st Floor
Faculty of Education, Universitas Negeri Malang
Semarang St. No. 5, Malang City, East Java Province, Postal Code 65145
Email: jinotep.fip@um.ac.id

 

======================================================================

Jurnal Inovasi dan Teknologi Pembelajaran is indexed by:

                

Creative Commons License
JINOTEP is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

JINOTEP Statistics (Since July 13th, 2020)

example counter
View My Stats

View My Stats