Pengembangan Game Edukasi Multisensori Berbasis Android untuk Meningkatkan Kemampuan Menulis Permulaan Anak Cerebral Palsy
Abstract
Keywords
Full Text:
PDFReferences
Albarqi, R. A., & Ainin, I. K. (2019). Pengaruh Metode Multisensori Bermedia Gamifikasi Terhadap Kemampuan Menulis Permulaan Anak Dysleksia. Jurnal Pendidikan Khusus, 1–17. https://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-khusus/article/view/26857%0Ahttps://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-khusus/article/view/26857/24580
Aisyah, R. M., & Sartinah, E. P. (2018). Strategi Pemodelan Bermedia Flashcard Terhadap Kemampuan Menulis Teks Deskriptif SIswa Tunarungu Kelas 2 Di SLB-B. Jurnal Pendidikan Khusus, 10(2).
Asmari, N. (2023). Peningkatan Kemampuan Menulis Permulaan Melalui Penggunaan Media Pasir Kinetik Pada Murid Cerebral Palsy. Jurnal Pendidikan: Teori Penelitian Dan Pengembangan, 4, 660–667
Azrie, A. B. M. (2023). The Influence Of Montessori Games Educational Methods And Media In Improving The Fine Motorcy Of Cerebral Palsy Children For Pre-Hooting Skills. https://doi.org/10.17509/jassi.v23i2.67876
Branch, R. M., & Kopish, M. A. (2014). Instructional design models. In M. Spector (Ed.), The SAGE encyclopedia of educational technology (pp. 427-432). Thousand Oaks, CA: SAGE Publications.
Covaci, A., Ghinea, G., Lin, C. H., Huang, S. H., & Shih, J. L. (2018). Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game. Multimedia Tools and Applications, 77(16), 21245–21263. https://doi.org/10.1007/s11042-017-5459-2
Suharsiwi, M. P. (2017). Buku Pendidikan Anak Berkebutuhan Khusus.
Khusnul Kholifah, Melatih Motorik Halus Anak Pra Menulis Melalui Kegiatan Bermain Playdough, www.kompasiana.com 21 Februari 2024
Kim, H. H., Lee, Y.-M., Hong, K.-H., & Kim, Y. T. (2021). The Effect of Intervention Using a Gamification-Based Morphological Approach on the Writing Skills of Children with Poor Writing Skills. Communication Sciences and Disorders, 26(2), 348–365. https://doi.org/10.12963/CSD.21812
Kim, S.-Y., & Choi, Y.-I. (2023. A Systematic Review of Writing Study Using Assistive Technology in Children and Adolescents with Cerebral Palsy. The Journal of Korean Society of Assistive Technology. https://doi.org/10.55091/ksat.2023.15.2.11
Kumalasari, S. (2019). Peningkatan kemampuan menulis melalui latihan motorik halus anak CP di SLB As’Adiyah Cabenge Soppeng [Skripsi, Universitas Negeri Makassar]. E-Prints UNM repository. http://eprints.unm.ac.id/id/eprint/22335
Mahdalena, R, Sujarwanto S., & Budayasa, I. K. (2023). Pengembangan Media Permainan Edukatif Tebak Gambar Berbasis Android Untuk Meningkatkan Kemampuan Membaca Kata Siswa Tunarungu. Grab Kids: Journal of Special Education Need, 2(2), 76–85. https://doi.org/10.26740/gkjsen.v2i2.19082
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge, UK: Cambridge University Press.
Meidina, D. T., Si, M., & Si, M. (2022). Peningkatan Kemampuan Menulis Permulaan Melalui Teknik Latihan Graphomotor Pada Murid Cerebral Palsy Kelas III Sekolah Dasar Di SLB YPAC Makassar Improving Initial Writing Skills Trought Grphomotor Exercise Techniques In Cerebral Palsy Students In Grade I. 1–10
Najuah, Sidiq, R., & Sinamora, R. S. (2022). Game Edukasi: Strategi dan Evaluasi Belajar Sesuai Abad 21. In Yayasan Kita Menulis. http://digilib.unimed.ac.id/51618/
Paudel, S., & Acharya, S. (2024). A comprehensive review of assistive technologies for children with dyslexia. http://arxiv.org/abs/2412.13241
Sartinah, E. P. & Andajani, S. J. (2021). The Accessible IT for the Courses on the Special Education Undergraduate Program. World Journal on Educational Technology: Current Issues, 13(1), 96-105. https://doi.org/10.18844/wjet.v12i4.5186
Shintia Febri Manef, F. (2020). Meningkatkan Kemampuan Menulis Permulaan Menggunakan Media Slime Pada Anak Cerebral Palsy di SLB Hikmah Miftahul Jannah Padang. Journal of multidicsiplinary Research and Development, 2(2), 16.
Wori Hana, E., & Carmen Talakua, A. (2023). Implementasi Game Edukasi Pengenalan Huruf Pada Anak Usia Dini. SATI: Sustainable Agricultural Technology Innovation, 27–28.
Widodo, P. (2021). Peningkatkan Keterampilan Menulis Huruf Kapital Melalui Media Game Edukasi Kahoot pada Bahasa Indonesia Kelas 2 di SDN Kedungrejo 02 Kecamatan Pilangkenceng. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 9(1). https://doi.org/10.20961/jkc.v9i1.53829.
DOI: http://dx.doi.org/10.17977/um031v11i22025p406-412
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Jurnal ORTOPEDAGOGIA

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
"Jurnal Ortopedagogia" is Indexing by:
View My Stats












