Browse Title Index


 
Issue Title
 
Vol 4, No 2 (2021) Development Of Interactive Media With Contextual Teaching Learning To Enhance Vocational Schools Student Creativity In Malang Abstract   PDF
Devi Rusilawati, Harits Ar Rosyid, Nurul Izzah Idayu Binti Mohd Zaki
 
Vol 6, No 1 (2023) Development of Interactive Web-Based Learning Media with the Discovery Learning Model to Increase Student Learning Motivation in Object Oriented Programming XI Vocational High Schools Abstract   PDF
M. Fazal Mustaqim
 
Vol 7, No 1 (2024) Development of Learning Media Based on Google Sites with a Problem-Based Learning Approach to Increase Interest in Learning Data Communication and Computer Networks Abstract   PDF
Xaphyra Aura Shava Aulia, Shofiyah Al Idrus, Khoirudin Asfani
 
Vol 4, No 1 (2021) Development of Learning Media Website Based Using Blended Learning for 2D and 3D Animation Subjects for Vocational High Schools Abstract   PDF
Diyah Rochmawati, Khoirudin Asfani, I Made Wirawan, Min-Xiang Liu
 
Vol 1, No 1 (2018) Development of Mobile Learning Based Media for Microprocessor Engineering Subject in SMK Negeri 5 Surabaya Abstract   PDF
Gustav Mandigo Anggana Raras, Munoto Munoto, Ekohariadi Ekohariadi
 
Vol 1, No 2 (2018) Development of University Digital Sketch-Map based on Experiences and Digital Traces Abstract   PDF
Kiroomin Muqorrobin, Moch Rajendra Yudhistira, Muhammad Ardhika Mulya Pratama, Muhammad Fahmi Hidayat, Widarto Widarto
 
Vol 4, No 1 (2021) Development of Web-based 2013 Curriculum Learning Set Compiler Apps for Teachers in Vocational High Schools Abstract   PDF
Asih Setiani, Syaad Patmanthara, Heru Wahyu Herwanto, Kai-Lun Wu
 
Vol 7, No 2 (2024) Development of Web-Based Learning Media Using Problem-Based Learning (PBL) Approach on Scratch Material to Enhance Learning Motivation of Seventh-Grade Junior High School Students Abstract   PDF
Fathul Luthfillah Ahmad, Azis Luki Nugroho, Delvi Dwi Anjarsari, Ririn Rahmayanti, Gres Dyah Kusuma Ningrum, M. Zainal Arifin, Avo Satriyatma, Gulsun Kurubacak Cakir
 
Vol 5, No 2 (2022) Digital Flip Book Based E-Modules on Financial Literacy Materials Abstract   PDF
Kusumadyahdewi Kusumadyahdewi, Yhadi Firdiansyah
 
Vol 6, No 1 (2023) Educational Game-Based Learning Media to Grow Learning Motivation in Computer and Basic Network Subjects in Vocational High Schools Abstract   PDF
Yoga Hanif Faiz, Wendy Cahya Kurniawan
 
Vol 3, No 2 (2020) E-Learning and Its Role as a Learning Media in Education and Training Abstract   PDF
Muhammad Kholil, Herminarto Sofyan, Herman Dwi Surjono
 
Vol 2, No 2 (2019) E-Learning Application as a Islamic Mentoring on Learning System of Informatics Engineering Students Abstract   PDF
Wahyu Setiawan, Taufiq Qurrohman, Fachrul Kurniawan
 
Vol 7, No 1 (2024) Empowering Vocational Informatics Students with Android-Based Problem-Based Learning Media Abstract   PDF
Muhamad Lutfi Khakim, Ahmad Mursyidun Nidhom
 
Vol 6, No 2 (2023) Engaging Vocational Students with Construct-Based Games: A Study on Software and Game Development Interest Abstract   PDF
Althaf Dhava Mureno, Aede Hatib Musta'amal
 
Vol 6, No 2 (2023) Enhancing Interest in Network Installation with Android-Based Learning for Vocational IT Students Abstract   PDF
Muhammad Shalahuddin Amrullah, Wahyu Sakti Gunawan Irianto
 
Vol 7, No 2 (2024) Enhancing Medical Education with Machine Learning: A Case Study on CKD Detection Using AdaBoost-SVM Abstract   PDF
Erizal Erizal, Suwarto Suwarto, Umar Basuki, Marselina Endah Hiswati, Mohammad Diqi, Tadem Vergi Kristian
 
Vol 7, No 2 (2024) Enhancing Student Learning Outcomes Through the Development of Interactive Flipbooks Using Heyzine Abstract   PDF
Iqbal Pratama Fajar Akbar, Azhar Ahmad Smaragdina, Agung Wahyu Gunawan, Wiki Nasmansyah, Agista Yuana Sari, Nur Fauziah, Eka Rachmawati Wardhani
 
Vol 6, No 2 (2023) Evaluating Attendance Methods on IPB-Mobile for Student Application: A Case Study in IPB University Abstract   PDF
Najla Amelia Putri, Achmad Syahmi Rasendriya, Anatasya Wenita Putri, Aulia Anggraeni, Jonathan Cristiano Rabika, Muhammad Al Amin, Irma Rasita Gloria Barus, Amata Fami
 
Vol 4, No 1 (2021) Evaluation of Students Industrial Practices Implementation and Work Readiness in Computer and Network Engineering Expertise Program at Blitar Vocational High School Abstract   PDF
Silvina Pramisti, Tri Atmadji Sutikno, Halizah Binti Awang
 
Vol 4, No 2 (2021) Field Practice Studies, Self-Efficacy, and Pedagogic Competence Effect on Interest in Teaching Profession to Candidates for Undergraduate Informatics Education at Universitas Negeri Malang Abstract   PDF
Yudha Adhenda Jaka Adyatama, Yuni Rahmawati, Gres Dyah Kusuma Ningrum
 
Vol 5, No 1 (2022) Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming Abstract   PDF
Mochammad Fachrizal Afandi, Wahyu Nur Hidayat, Kokom Komariyah
 
Vol 3, No 1 (2020) Gamification of Assessment Test through Multiple Question Paths to Facilitate Participants’ Autonomy and Competence Abstract   PDF
Pratama Wirya Atmaja, Eka Prakarsa Mandyartha
 
Vol 6, No 2 (2023) Gamification-based Mobile Learning Development for Vocational High School Student Software Modeling Learning Abstract   PDF
Muhammad Ridho Rifansah, Wahyu Nur Nur Hidayat, Kokom Komariah
 
Vol 7, No 1 (2024) Genially Interactive Media to Boost Interest in Learning Electrical Basics in Vocational Schools Abstract   PDF
Irma Rizky Aprillia, Wendy Cahya Kurniawan
 
Vol 5, No 2 (2022) Growing Teaching Motivation for Future Teachers Through Microteaching Abstract   PDF
Dila Umnia Soraya, Syaad Patmanthara, Gres Dyah Kusuma Ningrum
 
26 - 50 of 90 Items << < 1 2 3 4 > >>