|
Issue |
Title |
|
Vol 1, No 1 (2018) |
Development of Mobile Learning Based Media for Microprocessor Engineering Subject in SMK Negeri 5 Surabaya |
Abstract
PDF
|
Gustav Mandigo Anggana Raras, Munoto Munoto, Ekohariadi Ekohariadi |
|
Vol 1, No 2 (2018) |
Development of University Digital Sketch-Map based on Experiences and Digital Traces |
Abstract
PDF
|
Kiroomin Muqorrobin, Moch Rajendra Yudhistira, Muhammad Ardhika Mulya Pratama, Muhammad Fahmi Hidayat, Widarto Widarto |
|
Vol 4, No 1 (2021) |
Development of Web-based 2013 Curriculum Learning Set Compiler Apps for Teachers in Vocational High Schools |
Abstract
PDF
|
Asih Setiani, Syaad Patmanthara, Heru Wahyu Herwanto, Kai-Lun Wu |
|
Vol 5, No 2 (2022) |
Digital Flip Book Based E-Modules on Financial Literacy Materials |
Abstract
PDF
|
Kusumadyahdewi Kusumadyahdewi, Yhadi Firdiansyah |
|
Vol 6, No 1 (2023) |
Educational Game-Based Learning Media to Grow Learning Motivation in Computer and Basic Network Subjects in Vocational High Schools |
Abstract
PDF
|
Yoga Hanif Faiz, Wendy Cahya Kurniawan |
|
Vol 3, No 2 (2020) |
E-Learning and Its Role as a Learning Media in Education and Training |
Abstract
PDF
|
Muhammad Kholil, Herminarto Sofyan, Herman Dwi Surjono |
|
Vol 2, No 2 (2019) |
E-Learning Application as a Islamic Mentoring on Learning System of Informatics Engineering Students |
Abstract
PDF
|
Wahyu Setiawan, Taufiq Qurrohman, Fachrul Kurniawan |
|
Vol 4, No 1 (2021) |
Evaluation of Students Industrial Practices Implementation and Work Readiness in Computer and Network Engineering Expertise Program at Blitar Vocational High School |
Abstract
PDF
|
Silvina Pramisti, Tri Atmadji Sutikno, Halizah Binti Awang |
|
Vol 4, No 2 (2021) |
Field Practice Studies, Self-Efficacy, and Pedagogic Competence Effect on Interest in Teaching Profession to Candidates for Undergraduate Informatics Education at Universitas Negeri Malang |
Abstract
PDF
|
Yudha Adhenda Jaka Adyatama, Yuni Rahmawati, Gres Dyah Kusuma Ningrum |
|
Vol 5, No 1 (2022) |
Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming |
Abstract
PDF
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Mochammad Fachrizal Afandi, Wahyu Nur Hidayat, Kokom Komariyah |
|
Vol 3, No 1 (2020) |
Gamification of Assessment Test through Multiple Question Paths to Facilitate Participants’ Autonomy and Competence |
Abstract
PDF
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Pratama Wirya Atmaja, Eka Prakarsa Mandyartha |
|
Vol 5, No 2 (2022) |
Growing Teaching Motivation for Future Teachers Through Microteaching |
Abstract
PDF
|
Dila Umnia Soraya, Syaad Patmanthara, Gres Dyah Kusuma Ningrum |
|
Vol 4, No 2 (2021) |
Implementation of Measurement of Customer Satisfaction Index Using Google Classroom (Case Study: SMK Negeri 2 PPU) |
Abstract
PDF
|
Nadiah Fitriani, Erlin Setyaningsih, Darmansyah Darmansyah |
|
Vol 5, No 1 (2022) |
Implementation of the STAD Model on Mobile Learning Applications to Improve Student Learning Outcomes at Vocational Schools in Malang |
Abstract
PDF
|
Wahyu Agil Masduki, Syaad Patmanthara, Yunus Yunus |
|
Vol 3, No 1 (2020) |
Improving Knowledge Structure through Extended Scratch-Build Concept Mapping |
Abstract
PDF
|
Didik Dwi Prasetya, Yusuke Hayashi, Tsukasa Hirashima |
|
Vol 5, No 1 (2022) |
Improving Student Learning Outcomes through Utilization of Interactive Learning Media with Creative Problem Solving |
Abstract
PDF
|
Moh Yusril Firmansyah, Syaad Patmanthara, Yohanes Gatot Sutapa |
|
Vol 5, No 1 (2022) |
Improving the Quality of Blended Learning through Mobile Learning Applications in Basic Programming Learning for Vocational School Students |
Abstract
PDF
|
Mohammad Nasikhun Amin, Dwitha Fajri Ramadhani, Heru Wahyu Herwanto |
|
Vol 4, No 2 (2021) |
Independent Decision Making and Affective Ability of Productive Subjects Contributions to Psychological Well-Being in Work Readiness of Vocational Students in Malang |
Abstract
PDF
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Moch. Noor Alfan Octavian Anwar, Hari Putranto, Slamet Wibawanto |
|
Vol 4, No 1 (2021) |
Influence of Problem Based Learning and Problem Solving Learning Combined with Braistorming on the Vocational High School Students’ Learning Outcomes |
Abstract
PDF
|
Mohamad Johan Romadhona, Setiadi Cahyono Putro, Ramlee bin Mustapha |
|
Vol 3, No 2 (2020) |
Interactive E-book Development for Graphic Design Subjects at Multimedia Department of Vocational School in Malang |
Abstract
PDF
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Hario Muttaqin Yuda Nugroho, Hary Suswanto |
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Vol 6, No 1 (2023) |
JSinAja: Javascript Programming Learning Application (React JS, React Native, Node JS) Mobile Based Using Problem Based Learning Method |
Abstract
PDF
|
Azhar Ahmad Smaragdina, Risky Cantika Nur Susilowati, Rizky Ahmadi, Yudo Dendy Andriansyah, Jailani bin Md Yunos |
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Vol 1, No 1 (2018) |
Kelase Learning Methods to Improve Learning Outcomes Flipped Classroom |
Abstract
PDF
|
Riana Tangkin Mangesa |
|
Vol 4, No 2 (2021) |
Learners’ Perceptions about TikTok Tutorial Videos as Instructional Media in Learning Statistics |
Abstract
PDF
|
Kusumadyahdewi Kusumadyahdewi, Kusumarasdyati Kusumarasdyati |
|
Vol 5, No 1 (2022) |
Learning Application of Contextual Teaching Learning and Creative Problem Solving Models assisted by Interactive Media on Students' Higher-Order Thinking Skills |
Abstract
PDF
|
Chrismon Dwi Indah Kartikasari, Setiadi Cahyono Putro, Hasanah Hasanah |
|
Vol 4, No 2 (2021) |
Learning Sets Knowledge Effect on Confidence Level in Teaching of Informatics Education Students |
Abstract
PDF
|
Yenny Triyandari, Dila Umnia Soraya, Azhar Ahmad |
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