|
Issue |
Title |
|
Vol 4, No 2 (2021) |
Development Of Interactive Media With Contextual Teaching Learning To Enhance Vocational Schools Student Creativity In Malang |
Abstract
PDF
|
Devi Rusilawati, Harits Ar Rosyid, Nurul Izzah Idayu Binti Mohd Zaki |
|
Vol 6, No 1 (2023) |
Development of Interactive Web-Based Learning Media with the Discovery Learning Model to Increase Student Learning Motivation in Object Oriented Programming XI Vocational High Schools |
Abstract
PDF
|
M. Fazal Mustaqim |
|
Vol 7, No 1 (2024) |
Development of Learning Media Based on Google Sites with a Problem-Based Learning Approach to Increase Interest in Learning Data Communication and Computer Networks |
Abstract
PDF
|
Xaphyra Aura Shava Aulia, Shofiyah Al Idrus, Khoirudin Asfani |
|
Vol 4, No 1 (2021) |
Development of Learning Media Website Based Using Blended Learning for 2D and 3D Animation Subjects for Vocational High Schools |
Abstract
PDF
|
Diyah Rochmawati, Khoirudin Asfani, I Made Wirawan, Min-Xiang Liu |
|
Vol 1, No 1 (2018) |
Development of Mobile Learning Based Media for Microprocessor Engineering Subject in SMK Negeri 5 Surabaya |
Abstract
PDF
|
Gustav Mandigo Anggana Raras, Munoto Munoto, Ekohariadi Ekohariadi |
|
Vol 1, No 2 (2018) |
Development of University Digital Sketch-Map based on Experiences and Digital Traces |
Abstract
PDF
|
Kiroomin Muqorrobin, Moch Rajendra Yudhistira, Muhammad Ardhika Mulya Pratama, Muhammad Fahmi Hidayat, Widarto Widarto |
|
Vol 4, No 1 (2021) |
Development of Web-based 2013 Curriculum Learning Set Compiler Apps for Teachers in Vocational High Schools |
Abstract
PDF
|
Asih Setiani, Syaad Patmanthara, Heru Wahyu Herwanto, Kai-Lun Wu |
|
Vol 7, No 2 (2024) |
Development of Web-Based Learning Media Using Problem-Based Learning (PBL) Approach on Scratch Material to Enhance Learning Motivation of Seventh-Grade Junior High School Students |
Abstract
PDF
|
Fathul Luthfillah Ahmad, Azis Luki Nugroho, Delvi Dwi Anjarsari, Ririn Rahmayanti, Gres Dyah Kusuma Ningrum, M. Zainal Arifin, Avo Satriyatma, Gulsun Kurubacak Cakir |
|
Vol 5, No 2 (2022) |
Digital Flip Book Based E-Modules on Financial Literacy Materials |
Abstract
PDF
|
Kusumadyahdewi Kusumadyahdewi, Yhadi Firdiansyah |
|
Vol 6, No 1 (2023) |
Educational Game-Based Learning Media to Grow Learning Motivation in Computer and Basic Network Subjects in Vocational High Schools |
Abstract
PDF
|
Yoga Hanif Faiz, Wendy Cahya Kurniawan |
|
Vol 3, No 2 (2020) |
E-Learning and Its Role as a Learning Media in Education and Training |
Abstract
PDF
|
Muhammad Kholil, Herminarto Sofyan, Herman Dwi Surjono |
|
Vol 2, No 2 (2019) |
E-Learning Application as a Islamic Mentoring on Learning System of Informatics Engineering Students |
Abstract
PDF
|
Wahyu Setiawan, Taufiq Qurrohman, Fachrul Kurniawan |
|
Vol 7, No 1 (2024) |
Empowering Vocational Informatics Students with Android-Based Problem-Based Learning Media |
Abstract
PDF
|
Muhamad Lutfi Khakim, Ahmad Mursyidun Nidhom |
|
Vol 6, No 2 (2023) |
Engaging Vocational Students with Construct-Based Games: A Study on Software and Game Development Interest |
Abstract
PDF
|
Althaf Dhava Mureno, Aede Hatib Musta'amal |
|
Vol 6, No 2 (2023) |
Enhancing Interest in Network Installation with Android-Based Learning for Vocational IT Students |
Abstract
PDF
|
Muhammad Shalahuddin Amrullah, Wahyu Sakti Gunawan Irianto |
|
Vol 7, No 2 (2024) |
Enhancing Medical Education with Machine Learning: A Case Study on CKD Detection Using AdaBoost-SVM |
Abstract
PDF
|
Erizal Erizal, Suwarto Suwarto, Umar Basuki, Marselina Endah Hiswati, Mohammad Diqi, Tadem Vergi Kristian |
|
Vol 7, No 2 (2024) |
Enhancing Student Learning Outcomes Through the Development of Interactive Flipbooks Using Heyzine |
Abstract
PDF
|
Iqbal Pratama Fajar Akbar, Azhar Ahmad Smaragdina, Agung Wahyu Gunawan, Wiki Nasmansyah, Agista Yuana Sari, Nur Fauziah, Eka Rachmawati Wardhani |
|
Vol 6, No 2 (2023) |
Evaluating Attendance Methods on IPB-Mobile for Student Application: A Case Study in IPB University |
Abstract
PDF
|
Najla Amelia Putri, Achmad Syahmi Rasendriya, Anatasya Wenita Putri, Aulia Anggraeni, Jonathan Cristiano Rabika, Muhammad Al Amin, Irma Rasita Gloria Barus, Amata Fami |
|
Vol 4, No 1 (2021) |
Evaluation of Students Industrial Practices Implementation and Work Readiness in Computer and Network Engineering Expertise Program at Blitar Vocational High School |
Abstract
PDF
|
Silvina Pramisti, Tri Atmadji Sutikno, Halizah Binti Awang |
|
Vol 4, No 2 (2021) |
Field Practice Studies, Self-Efficacy, and Pedagogic Competence Effect on Interest in Teaching Profession to Candidates for Undergraduate Informatics Education at Universitas Negeri Malang |
Abstract
PDF
|
Yudha Adhenda Jaka Adyatama, Yuni Rahmawati, Gres Dyah Kusuma Ningrum |
|
Vol 5, No 1 (2022) |
Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming |
Abstract
PDF
|
Mochammad Fachrizal Afandi, Wahyu Nur Hidayat, Kokom Komariyah |
|
Vol 3, No 1 (2020) |
Gamification of Assessment Test through Multiple Question Paths to Facilitate Participants’ Autonomy and Competence |
Abstract
PDF
|
Pratama Wirya Atmaja, Eka Prakarsa Mandyartha |
|
Vol 6, No 2 (2023) |
Gamification-based Mobile Learning Development for Vocational High School Student Software Modeling Learning |
Abstract
PDF
|
Muhammad Ridho Rifansah, Wahyu Nur Nur Hidayat, Kokom Komariah |
|
Vol 7, No 1 (2024) |
Genially Interactive Media to Boost Interest in Learning Electrical Basics in Vocational Schools |
Abstract
PDF
|
Irma Rizky Aprillia, Wendy Cahya Kurniawan |
|
Vol 5, No 2 (2022) |
Growing Teaching Motivation for Future Teachers Through Microteaching |
Abstract
PDF
|
Dila Umnia Soraya, Syaad Patmanthara, Gres Dyah Kusuma Ningrum |
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