Browse Title Index


 
Issue Title
 
Vol 1, No 1 (2018) Development of Mobile Learning Based Media for Microprocessor Engineering Subject in SMK Negeri 5 Surabaya Abstract   PDF
Gustav Mandigo Anggana Raras, Munoto Munoto, Ekohariadi Ekohariadi
 
Vol 1, No 2 (2018) Development of University Digital Sketch-Map based on Experiences and Digital Traces Abstract   PDF
Kiroomin Muqorrobin, Moch Rajendra Yudhistira, Muhammad Ardhika Mulya Pratama, Muhammad Fahmi Hidayat, Widarto Widarto
 
Vol 4, No 1 (2021) Development of Web-based 2013 Curriculum Learning Set Compiler Apps for Teachers in Vocational High Schools Abstract   PDF
Asih Setiani, Syaad Patmanthara, Heru Wahyu Herwanto, Kai-Lun Wu
 
Vol 5, No 2 (2022) Digital Flip Book Based E-Modules on Financial Literacy Materials Abstract   PDF
Kusumadyahdewi Kusumadyahdewi, Yhadi Firdiansyah
 
Vol 6, No 1 (2023) Educational Game-Based Learning Media to Grow Learning Motivation in Computer and Basic Network Subjects in Vocational High Schools Abstract   PDF
Yoga Hanif Faiz, Wendy Cahya Kurniawan
 
Vol 3, No 2 (2020) E-Learning and Its Role as a Learning Media in Education and Training Abstract   PDF
Muhammad Kholil, Herminarto Sofyan, Herman Dwi Surjono
 
Vol 2, No 2 (2019) E-Learning Application as a Islamic Mentoring on Learning System of Informatics Engineering Students Abstract   PDF
Wahyu Setiawan, Taufiq Qurrohman, Fachrul Kurniawan
 
Vol 4, No 1 (2021) Evaluation of Students Industrial Practices Implementation and Work Readiness in Computer and Network Engineering Expertise Program at Blitar Vocational High School Abstract   PDF
Silvina Pramisti, Tri Atmadji Sutikno, Halizah Binti Awang
 
Vol 4, No 2 (2021) Field Practice Studies, Self-Efficacy, and Pedagogic Competence Effect on Interest in Teaching Profession to Candidates for Undergraduate Informatics Education at Universitas Negeri Malang Abstract   PDF
Yudha Adhenda Jaka Adyatama, Yuni Rahmawati, Gres Dyah Kusuma Ningrum
 
Vol 5, No 1 (2022) Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming Abstract   PDF
Mochammad Fachrizal Afandi, Wahyu Nur Hidayat, Kokom Komariyah
 
Vol 3, No 1 (2020) Gamification of Assessment Test through Multiple Question Paths to Facilitate Participants’ Autonomy and Competence Abstract   PDF
Pratama Wirya Atmaja, Eka Prakarsa Mandyartha
 
Vol 5, No 2 (2022) Growing Teaching Motivation for Future Teachers Through Microteaching Abstract   PDF
Dila Umnia Soraya, Syaad Patmanthara, Gres Dyah Kusuma Ningrum
 
Vol 4, No 2 (2021) Implementation of Measurement of Customer Satisfaction Index Using Google Classroom (Case Study: SMK Negeri 2 PPU) Abstract   PDF
Nadiah Fitriani, Erlin Setyaningsih, Darmansyah Darmansyah
 
Vol 5, No 1 (2022) Implementation of the STAD Model on Mobile Learning Applications to Improve Student Learning Outcomes at Vocational Schools in Malang Abstract   PDF
Wahyu Agil Masduki, Syaad Patmanthara, Yunus Yunus
 
Vol 3, No 1 (2020) Improving Knowledge Structure through Extended Scratch-Build Concept Mapping Abstract   PDF
Didik Dwi Prasetya, Yusuke Hayashi, Tsukasa Hirashima
 
Vol 5, No 1 (2022) Improving Student Learning Outcomes through Utilization of Interactive Learning Media with Creative Problem Solving Abstract   PDF
Moh Yusril Firmansyah, Syaad Patmanthara, Yohanes Gatot Sutapa
 
Vol 5, No 1 (2022) Improving the Quality of Blended Learning through Mobile Learning Applications in Basic Programming Learning for Vocational School Students Abstract   PDF
Mohammad Nasikhun Amin, Dwitha Fajri Ramadhani, Heru Wahyu Herwanto
 
Vol 4, No 2 (2021) Independent Decision Making and Affective Ability of Productive Subjects Contributions to Psychological Well-Being in Work Readiness of Vocational Students in Malang Abstract   PDF
Moch. Noor Alfan Octavian Anwar, Hari Putranto, Slamet Wibawanto
 
Vol 4, No 1 (2021) Influence of Problem Based Learning and Problem Solving Learning Combined with Braistorming on the Vocational High School Students’ Learning Outcomes Abstract   PDF
Mohamad Johan Romadhona, Setiadi Cahyono Putro, Ramlee bin Mustapha
 
Vol 3, No 2 (2020) Interactive E-book Development for Graphic Design Subjects at Multimedia Department of Vocational School in Malang Abstract   PDF
Hario Muttaqin Yuda Nugroho, Hary Suswanto
 
Vol 6, No 1 (2023) JSinAja: Javascript Programming Learning Application (React JS, React Native, Node JS) Mobile Based Using Problem Based Learning Method Abstract   PDF
Azhar Ahmad Smaragdina, Risky Cantika Nur Susilowati, Rizky Ahmadi, Yudo Dendy Andriansyah, Jailani bin Md Yunos
 
Vol 1, No 1 (2018) Kelase Learning Methods to Improve Learning Outcomes Flipped Classroom Abstract   PDF
Riana Tangkin Mangesa
 
Vol 4, No 2 (2021) Learners’ Perceptions about TikTok Tutorial Videos as Instructional Media in Learning Statistics Abstract   PDF
Kusumadyahdewi Kusumadyahdewi, Kusumarasdyati Kusumarasdyati
 
Vol 5, No 1 (2022) Learning Application of Contextual Teaching Learning and Creative Problem Solving Models assisted by Interactive Media on Students' Higher-Order Thinking Skills Abstract   PDF
Chrismon Dwi Indah Kartikasari, Setiadi Cahyono Putro, Hasanah Hasanah
 
Vol 4, No 2 (2021) Learning Sets Knowledge Effect on Confidence Level in Teaching of Informatics Education Students Abstract   PDF
Yenny Triyandari, Dila Umnia Soraya, Azhar Ahmad
 
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