|
Issue |
Title |
|
Vol 7, No 1 (2020) |
Investigating The Effect of Gamified Balinese Local Stories As A Teaching Media on Young Learners’ Writing Skill |
Abstract
PDF
|
Komang Sierrafany Surya Libhi, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta |
|
Vol 10, No 3 (2023) |
The development of website games as learning media for 4th-grade elementary students |
Abstract
PDF
|
Kadek Kristin Karina Dewi, Luh Gd. Rahayu Budiarta, Putu Kerti Nitiasih |
|
Vol 3, No 2 (2017) |
Pengembangan Mobile Learning Berbasis Gamifikasi untuk Penguasaan Kosakata Bahasa Jepang Kelas X SMAN 1 Garum |
Abstract
PDF
|
Dimas Sambung, Sihkabuden Sihkabuden, Saida Ulfa |
|
Vol 4, No 1 (2017) |
Pembelajaran Organisasi Makhluk Hidup Berbasis Gamification Menggunakan Mobile Augmented Reality |
Abstract
PDF
|
Didik Wahyu Hidayat, Dedi Kuswandi, Saida Ulfa |
|
Vol 7, No 2 (2020) |
Gamified Balinese Local Stories Effect As A Teaching Media Towards Young Learners’ Speaking Skill |
Abstract
PDF
|
Ida Ayu Fortuna Ningrum, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta |
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