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Vol 7, No 1 (2020) Investigating The Effect of Gamified Balinese Local Stories As A Teaching Media on Young Learners’ Writing Skill Abstract  PDF
Komang Sierrafany Surya Libhi, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta
 
Vol 10, No 3 (2023) The development of website games as learning media for 4th-grade elementary students Abstract  PDF
Kadek Kristin Karina Dewi, Luh Gd. Rahayu Budiarta, Putu Kerti Nitiasih
 
Vol 3, No 2 (2017) Pengembangan Mobile Learning Berbasis Gamifikasi untuk Penguasaan Kosakata Bahasa Jepang Kelas X SMAN 1 Garum Abstract  PDF
Dimas Sambung, Sihkabuden Sihkabuden, Saida Ulfa
 
Vol 4, No 1 (2017) Pembelajaran Organisasi Makhluk Hidup Berbasis Gamification Menggunakan Mobile Augmented Reality Abstract  PDF
Didik Wahyu Hidayat, Dedi Kuswandi, Saida Ulfa
 
Vol 7, No 2 (2020) Gamified Balinese Local Stories Effect As A Teaching Media Towards Young Learners’ Speaking Skill Abstract  PDF
Ida Ayu Fortuna Ningrum, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta
 
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