JARIMU Application as a Self-Development Medium for Children with Intellectual Disabilities

Lia Apriliani, Endang Rochyadi


Introducing money is a self-development skill for children with intellectual disabilities that is very important in their lives. However, this is often a problem and is misunderstood by children with intellectual disabilities. This confusion occurs because they are often presented directly as money, while their value and function are not well understood. As a result, the direct use of money as a medium becomes less attractive, has no meaning, and is only used as a toy that has no direction. The purpose of this research is to develop an Android-based learning medium that can help people with intellectual disabilities understand money as a whole. This study uses a mixed method with a sequential exploratory model design. This application test uses the Black Box, and the results show that the JARIMU application can be used operationally properly. Based on the feasibility test, the JARIMU application has a very good acceptance rate with a percentage of 86.029%. The implications of these findings are suggested to be applied by schools or teachers in introducing money for children with intellectual disabilities.


JARIMU app; Know Money; Children with Intellectual Disabilities

Full Text:



AAIDD. (2014). Definition. (American Association of Intellectual and Depelovmental Disabilities). aaidd.org

Al Irsyadi, F. Y., Annas, R., & Kurniawan, Y. I. (2019). English Learning Educational Game for Home Object Recognition for Grade 4 Elementary School Students. Journal of Technology and Information, 9(2), 78-92.

Alpiani, R., & Hasan, Y. (2019). Efforts to Increase Recognition of Currency Value through Role-Playing Methods for Mild Intellectual Disability Class VII at SLB YPPLB Padang. Journal of Special Education Research, 7(2), 148-154.

Ariesta, F. W. (2019). Effectiveness of e-learning media to improve learning outcomes natural science in primary schools. Journal of Education Research and Evaluation, 3(2), 88-95.

Astuti, P. (2018). The use of the Black Box Testing (Boundary Value Analysis) method in the academic system (SMA / SMK). Exacta Factor, 11(2), 186-195.

Atmaja, D. S., Zaroni, A. N., & Yusuf, M. (2023). Actualization Of Performance Management Models for The Development of Human Resources Quality, Economic Potential, And Financial Governance Policy In Indonesia Ministry Of Education. Multicultural Education, 9(01), 1-15.

Bank Indonesia. (2020). Money Pictures. Retrieved from Bank Indonesia Central Bank of Republic of Indonesia: https://www.bi.go.id/id/rupiah/gambar-uang/default.aspx

Creswell, J. W., & Plano Clark, V. L. (2007). Designing and Conducting Mixed Methodods Research. SAGE Publication.

Ediyanto, E., Kawai, N., Hayashida, M., Matsumiya, N., Siddik, M. A. B., & Almutairi, A. T. (2021). Indonesian Teachers’ Attitudes Toward Inclusive Education. Discourse and Communication for Sustainable Education, 12(2), 31-44.

Kemis & Rosnawati. (2020). Education of Children with Intellectual Special Needs. Jakarta: Luxima.

Kristiana, I. F., & Widayanti, C. G. (2021). Buku ajar psikologi anak berkebutuhan khusus. [Textbook on the psychology of children with special needs]

Kurniawan, E. (2012). The effect of self-development programs on the independence of intellectual disabilities. Psympathic: Scientific Journal of Psychology, 5(2), 616-628.

Luhsasi, D. I., & Permatasari, C. L. (2020). Trade Accounting Game For High School Students. Scholaria: Journal of Education and Culture, 10(1), 51–59.

M. Sidi Mustaqbal, R. F. (2015). Application Testing Using Black Box testing Boundary Values Analysis. Scientific Journal of Applied Information Technology Vol. 1 , No 3, August 10, 2015, 31-36.

Martian, D., Al Irsyadi, F.Y. (2021). Educational Games Introduction to Currency for Intellectual Disabilities. Emitter: Journal of Electrical Engineering, 21(1), 72-77.

Ministry of Education and Culture. (2021). Big Dictionary Indonesian, https://kbbi.kemdikbud.go.id/entri/uang accessed August 7, 2022

Ministry of Education, Culture, Research, and Technology. (2021). Guidelines for Self-Development Special Needs Programs for Intellectual Learners. Jakarta: Directorate of Public Education and Special Education.

Nuriyanti, S., Mulia, D., & Abadi, R. F. (2021). The Use of Montage Learning Media in Improving the Ability to Know Money in Intellectual Disability. Unique Journals: Exceptional Education, 6(2).

Putri, A. D. S., Susetyo, B., & Akhlan, R. N. R. (2022). Improving the Fine Motor Skills of Intelligence Impaired Children Through Cutting and Paste Activities with Worksheets at SLB Solokuro Lamongan. INCLUSIVE EDUCATION, 1(1), 1–6. https://doi.org/10.57142/inclusion.v1i1.2

Republic of Indonesia. (2019). Bank Indonesia Regulation No. 21/10/PBI/2019 concerning Rupiah Currency Management. https://www.bi.go.id/id/publikasi/peraturan/Documents/PBI_211019.pdf accessed 6 August 2022

Retnowati, D. (2019). Development of the media "Money Book" to improve the ability to recognize the value of money in intellectual students in Class VIII at SLB Eka Mandiri Kota Batu (Doctoral dissertation, State University of Malang).

Rochyadi, E. (2012). Karakteristik dan Pendidikan Anak Tunagrahita. Pengantar Pendidikan Luar Biasa, 1-54.

Sadri, M. (2019). Empowering students through financial education from an early age as an effort to build a smart character in managing money. Proceedings of the National Seminar on Entrepreneurship, 1(1), 2019, 290 -295. https://doi.org/ 10.30596/SNK.v1i1.3630

Samsu. (2017). Research Methods: Theory and Application of Qualitative, Quantitative, Mixed Methode, and Research & Development Research) (Print I ed.). Center for Religious and Social Studies (PUSAKA).

Sartinah, Endang Pudjiastuti; ANDAJANI, Sri Joeda; PAMUJI, Pamuji. Prototype Development of Social Personal Guidance Guide using Role-Playing Techniques to Improve Social Interaction of Children with Intellectual Requirements. Journal of ICSAR, [S.l.], v. 7, n. 1, p. 125-129, jan. 2023. ISSN 25488600. Available at: . Date accessed: 26 july 2023. doi:http://dx.doi.org/10.17977/um005v7i12023p125.

Sidarta, K. T., & Yunianta, T. N. H. (2019). Development of Domano Cards (Trigono Mathematical Dominoes) as a Learning Medium in Trigonometry Courses. Scholaria: Journal of Education and Culture, 9(1), 62–75.

Siregar, A. A. (2020). Improving the Ability to Recognize the Face Value of Money Through Interactive Multimedia in Light Intellectual Students. The Realm of Research: Journal of Multidisciplinary Research and Development, 2(2), 240-247.

Solikin & Suseno. (2002). Money: Understanding, Creation, and Its Role in the Economy. Jakarta: Center for Education and Central Development Studies (PPSK) of Bank Indonesia. https://www.bi.go.id/id/bi-institute/policy-mix/Documents/Uang_BINS.pdf accessed 6 August 2022

Stiller, K. D., & Schworm, S. (2019). Game-Based Learning of the Structure and Functioning of Body Cells in a Foreign Language : Effects on Motivation , Cognitive Load , and Performance. Frontiers in Education, 4 (March), 1– https://doi.org/10.3389/feduc.2019.00018

Subasno, Y., Nini, K., & Densi, C. (2022). Improving vocabulary reading skills with word card and picture card for moderate intellectual disabilities. Journal of ICSAR, 6(1), 101-109.

Winata, K.R and Seiawan, I.M.D. (2020). The influence of Game-Based Learning on motivation and Learning Achievement. Scholaria: Journal of Education and Culture,10(3),198-206.

Yanti, I. (2019). Improving the Ability to Know Currency Value through Modified Snakes and Ladders Games for Mild Intellectual Disabilities Class VI at Slb Bina Bangsa Padang (Doctoral dissertation, Padang State University).

Yong, S. T., Gates, P., & Harrison, I. (2016). Digital games and learning mathematics: Student, teacher and parent perspectives. International Journal of Serious Games, 3(4). https://doi.org/10.17083/ijsg.v3i4.112.

Yuwono, I. (2015). Identification and assessment of Children with Special Needs Inclusion Education Settings. Banjarmasin: Banua Library. Use the "Insert Citation" button to add citations to this document

DOI: http://dx.doi.org/10.17977/um005v7i22023p310


  • There are currently no refbacks.

Copyright (c) 2023 Journal of ICSAR

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Journal of ICSAR is Indexing by:



counter  ---> View Statistic

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.