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Issue Title
 
Vol 1, No 1 (2019) A Poster Digital Sain Media for Humanity Interaction based Interactive Augmented Reality Abstract   PDF
Muhammad Ashar, Azhar Ahmad Smaragdina, Muhammad Iqbal Akbar, Dicki Dwi Prasetya
 
Vol 1, No 2 (2020) Analysis of Students Errors in Mathematical Reasoning on Geometry by Gender Abstract   PDF
Agus Setiawan, Cholis Sa'dijah
 
Vol 2, No 1 (2020) Android-Based "Idea Bank" Application as Media E-Learning in Courses Change Management Abstract   PDF
Elfia Nora, Afwan Hariri Agus Prohimi, Lohana Juariyah
 
Vol 2, No 1 (2020) Application of Arduino Programming Using ML8511 UV Sensor Hookup Guide to Learning the Effect of Ultraviolet’s Level Abstract   PDF
Nugroho Adi Pramono, Oktavia Ghaisyani, Bertha Anggita Purwandani, Fauzan Ibnu Sofyan
 
Vol 2, No 1 (2020) Application of ESP32 as a Media for Learning Ozone Damage in the Form of IoT-Based Ultraviolet Index Readers Abstract   PDF
Nugroho Adi Pramono, Fauzan Ibnu Sofyan, Bertha Anggita Purwandani, Oktavia Ghaisyani
 
Vol 1, No 2 (2020) “M-Auto” The Augmented Reality-Based (AR) Learning Media Application for the Finite-State Automata (FA) Reduction Subject of Language and Automata Theory Courses Abstract   PDF
Fajar Ananda Saputra, F Ti Ayyu Sayyidul Laily, Dimas Prasetyo Buseri, Imro’aturrozaniyah Imro’aturrozaniyah, Kartika Candra Kirana
 
Vol 3, No 1 (2021) Completeness of Shopping Skills Media Features for Students with Mental Retardation at Special Junior High School: A Literature Review Abstract   PDF
Nindya Ayu Rizqianti, Ediyanto Ediyanto, Mohammad Efendi
 
Vol 2, No 2 (2021) Condition of Students' Mathematical Reasoning Abilities Based on Their Ability to Argue Abstract   PDF
Arlina Trie Cahyono, Susiswo Susiswo, Tjang Daniel Chandra
 
Vol 3, No 2 (2022) Design and Build a Mobile Bookstore Application in Order to Attract Consumers' Reading Interest Using Prototyping Method Abstract   PDF
Liyunjira Liyunjira, I Putu Dody Lesmana Dody Lesman
 
Vol 3, No 2 (2022) Design and Development an Augmented Reality Pop-Up Earth Application Using the Design Thinking Method Abstract   PDF
Nandha Mustika Sari, Muhammad Ashar, Kartika Candra Kirana, Budi Rahmadya
 
Vol 4, No 1 (2022) Design and Development Augmented Reality Application to Introduce the Potential of Sudaji Village in Bali Using the Design Thinking Method Abstract   PDF
Kartika Wahyu, Muhammad Ashar, Kartika Candra Kirana, Budi Rahmadya
 
Vol 1, No 1 (2019) Design and Implementation a Management Information System Extracurricular WebBased (Case Study: SMAN 1 Sampang) Abstract   PDF
Achmad Hamdan, I Made Irawan, M. Zainal Arifin
 
Vol 1, No 1 (2019) Design and Implementation The Learning of Classification Aromatherapy made from Indonesian Spices using K-Nearest Neighbor (KNN) Abstract   PDF
Maulia Wijiyanti Hidayah, Muhammad Ashar, I Made Wirawan
 
Vol 3, No 2 (2022) Design Interactive Multimedia Book Sanggar Doka Tawa Tana Using The Design Sprint Method Abstract   PDF
Yushivan Rendi Harviansyah, Muhammad Ashar, Muhammad Iqbal Akbar
 
Vol 4, No 1 (2022) Developing Content for 4-Side Hologram Media: E-Book and Hologram Video on Sound Material for Junior High School Students Abstract   PDF
Putri Ayu Andini, Agung Mulyo Setiawan
 
Vol 1, No 2 (2020) Developing Science Teaching Book with a Scientific Approach to Analyze the Concept of Energy in the 7th Grade Junior High School Abstract   PDF
Agung Mulyo Setiawan, Savira Mahdia, Sugiyanto Sugiyanto
 
Vol 1, No 2 (2020) Development of Entrepreneurship E-Module for Elementary School Students Based on Local Wisdom in Madura Island Abstract   PDF
Indah Setyo Wardhani, Rika Mellyaning Khoiriya
 
Vol 2, No 2 (2021) Development of Guided Inquiry based E-Learning Teaching Material on the Intermolecular Forces Enriched with Molview Abstract   PDF
Nur Indah Agustina, Munzil Munzil, Habiddin Habiddin, M. Muchson
 
Vol 2, No 2 (2021) Development of Guided Inquiry Based Teaching Materials Enriched with Augmented Reality Abstract   PDF
Venin Kharisma Noviantia, Munzil Munzil, Vita Ria Mustikasari, Erni Yulianti
 
Vol 4, No 1 (2022) Development of Human Facial Expression Game for Autism Children Using Design Thinking Method Abstract   PDF
Yaritza Haq, Muhammad Ashar, Kartika Candra Kirana
 
Vol 4, No 1 (2022) Development of Interactive Media Based on Articulate Storyline to Enhance Student Interest at Junior High School on The Pressure of Substance’s Material Abstract   PDF
Azmy Afif Albahy, Agung Mulyo Setiawan
 
Vol 2, No 2 (2021) Development of Teaching Material with the Creative Problem Solving Model Using Mobile Learning Application Abstract   PDF
Aisyah Sukmafani, Munzil Munzil, Isnanik Juni Fitriyah
 
Vol 3, No 1 (2021) Development of UKBM Based on EPUB (Human Digestive System) Abstract   PDF
Novela Memiasih, Murni Sapta Sari, Triastono Imam Prasetyo, I Wayan Sumberartha
 
Vol 2, No 2 (2021) Effectiveness of Genetic Module to Reduce Misconception Levels and Improve Cognitive Learning Outcomes of Grade XII Students of SMA Negeri 5 Malang Abstract   PDF
Didik Dwi Prastyo, Mohamad Amin, Hendra Susanto
 
Vol 2, No 1 (2020) Environmental Awareness Character Study of Kuala Langsa Society Abstract   PDF
Siska Rita Mahyuny, Ekariana S. Pandia, Vita Ria Mustikasari, Rizal Nasution
 
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